Competitive Information for Corsola [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Corsola corsola
Base Stats for Corsola

Water / Rock

Abilities:
Natural CureNatural Cure: This Pokemon has its major status condition cured when it switches out.
,
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Corsola

Weakness Chart for Water/Rock-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
2x
0.25x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
2x
0.5x
0.5x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CorsolaVisit Serebii's Pokedex for location, breeding, and other game details about CorsolaVisit Bulbapedia for more information about CorsolaVisit Pikalytics for competitive usage stats on Corsola

Movesets for Singles


What is a good competitive moveset for Corsola? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Corsola in Pokemon Sun/Moon:

SkarmoryVenusaur-MegaVictiniHawluchaTapu%20KokoMagearnaSeismitoadBreloomTornadus-TherianAbsol-MegaBeedrillPyroar


Corsola is a stupendous Water and Rock-typed Pokemon. Corsola are common Pokemon to see in the SM metagame. Corsola is weak to Electric, Fighting, Grass, and Ground-typed attacks.


Species: Corsola
Item: Leftovers / Rockium Z
Ability: Regenerator
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 120 Def / 68 SpD / 68 Spe
Moveset:
- Magic Coat
- Recover / Explosion
- Stealth Rock / Head Smash
- Toxic

Physical Tank Corsola (Popular/Trending)

Corsola is a fabulous Physical Tank. The purpose of this moveset is to take a nice amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Corsola last longer regaining it's life every turn. With Regenerator, Corsola restores 1/3 of its maximum hp rounded down when it switches out.

Magic Coat is a status move (bounces back certain non-damaging moves).
Recover is a status move (heals your Corsola by 50% of its max hp).
Explosion is a physical 250-base power Normal-type move (hits adjacent pokemon. your Corsola faints).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Corsola
Item: Leftovers / Rockium Z
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 152 Def / 104 SpD
Moveset:
- Scald
- Recover
- Stealth Rock
- Toxic

Double Wall Corsola (Popular/Trending)

Corsola is an awesome Double Wall. It's goal is to have enough defenses and bulk to take both physical and special hits. Leftovers are always a great recovery option to ensure Corsola last longer regaining it's health every turn. With Regenerator, Corsola restores 1/3 of its maximum hp rounded down when it switches out.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Recover is a status move (heals your Corsola by 50% of its max hp).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Corsola
Item: Rockium Z / Life Orb
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Head Smash / Stone Edge
- Liquidation
- Double-Edge / Return
- Earthquake

Physical Sweeper Corsola (Hustle)

Corsola is a notable Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Corsola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Corsola's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Corsola's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Stone Edge is a physical STAB-boosted 100-base power Rock-type move (high critical hit ratio).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Corsola
Item: Waterium Z / Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Power Gem
- Psychic
- Ice Beam

Special Sweeper Corsola (Natural Cure)

Corsola is an outstanding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Corsola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Corsola has its major status condition cured when it switches out.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a considerable amount of damage.
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Corsola
Item: Leftovers
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 4 Hp / 252 Def / 252 SpA
Moveset:
- Calm Mind
- Substitute
- Recover
- Ice Beam

Corsola Special Tank (World)**

Corsola is an outstanding Special Tank. This moveset attempts to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Corsola last longer regaining it's healthiness every turn. With Regenerator, Corsola restores 1/3 of its maximum hp rounded down when it switches out.

Calm Mind is a status move (raises your Corsola's special attack and special defense by 1 stage).
Substitute is a status move (Corsola takes 1/4 its max hp to put in a substitute).
Recover is a status move (heals your Corsola by 50% of its max hp).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Corsola? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Corsola in Pokemon Sun/Moon:

SkarmoryVenusaur-MegaVictiniHawluchaTapu%20KokoMagearnaSeismitoadBreloomTornadus-TherianAbsol-MegaBeedrillPyroar


Species: Corsola
Item: Rockium Z / Life Orb
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Head Smash
- Earthquake
- Liquidation
- Double-Edge

Doubles Physical Sweeper Corsola (Hustle)

Corsola is a pretty decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Corsola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Corsola's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Corsola's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Head Smash is a physical STAB-boosted 150-base power Rock-type move (has 1/2 recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Corsola
Item: Waterium Z / Life Orb
Ability: Natural Cure
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble
- Power Gem
- Icy Wind
- Psychic

Doubles Special Sweeper Corsola (Natural Cure)

Corsola is a remarkable Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Corsola's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Natural Cure, Corsola has its major status condition cured when it switches out.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a substantial amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Corsola learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Power Gem
80
100%
20
No additional effect.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Head Smash
150
80%
5
Has 1/2 recoil.
Headbutt
70
100%
15
30% chance to flinch the target.
Icicle Spear
25
100%
30
Hits 2-5 times in one turn.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Spike Cannon
20
100%
15
Hits 2-5 times in one turn.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
40
100%
35
No additional effect.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
20
Raises the user's Defense by 2.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Corsola can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Corsola

Create a build


Have an idea in mind for Corsola that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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