Competitive Information for Eelektross [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Eelektross eelektross
Base Stats for Eelektross

Electric

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Tynamo
Eelektrik
Eelektross

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for EelektrossVisit Serebii's Pokedex for location, breeding, and other game details about EelektrossVisit Bulbapedia for more information about EelektrossVisit Pikalytics for competitive usage stats on Eelektross

Movesets for Singles


What is a good competitive moveset for Eelektross? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Eelektross in Pokemon Black/White:

GarchompConkeldurrCloysterSigilyphDragoniteKrookodileArcheopsLeavannyDarmanitanLucarioTorterraBraviary


Eelektross is a fabulous Electric-typed Pokemon. It's frequent to find yourself dealing with Eelektross when battling in the 5th generation meta. Eelektross's only type-related weakness is Ground.


Species: Eelektross
Item: Flying Gem / Magnet
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 128 Atk / 128 SpA
Moveset:
- Thunderbolt
- Drain Punch
- Acrobatics
- Thunder Wave

Mixed Tank Eelektross (Analytic)

Eelektross is a spectacular Mixed Tank. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Drain Punch is a physical 75-base power Fighting-type move (Eelektross recovers 50% of the damage dealt).
Acrobatics is a physical 55-base power Flying-type move (power doubles if your Eelektross has no held item).
Thunder Wave is a status move (paralyzes the target).




Species: Eelektross
Item: Flying Gem / Magnet
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Discharge / Thunderbolt
- Drain Punch
- Giga Drain
- Thunder Wave

Special Tank Eelektross (Analytic)

Eelektross is an extraordinary Special Tank. It attempts to take a considerable amount of hits from special attacks while dealing some decent damage. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Drain Punch is a physical 75-base power Fighting-type move (Eelektross recovers 50% of the damage dealt).
Giga Drain is a special 75-base power Grass-type move (Eelektross recovers 50% of the damage dealt).
Thunder Wave is a status move (paralyzes the target).




Species: Eelektross
Item: Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Superpower
- Return
- Aqua Tail

Physical Sweeper Eelektross (Levitate)

Eelektross is a spectacular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Eelektross's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Aqua Tail is a physical 90-base power Water-type move that deals a mighty amount of damage.




Species: Eelektross
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Flamethrower
- Flash Cannon
- Giga Drain

Special Sweeper Eelektross (Levitate)

Eelektross is an interesting Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Eelektross recovers 50% of the damage dealt).




Species: Eelektross
Item: Muscle Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 SpD
Moveset:
- Coil / Rock Slide
- Crush Claw
- Brick Break / Dragon Claw
- Spark / Wild Charge

Eelektross Physical Tank (Shibirudon)

Eelektross is a marvelous Physical Tank. It was designed to take a hefty amount of physical hits while dealing some decent damage. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Coil is a status move (raises Eelektross's attack, defense, accuracy by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Crush Claw is a physical 75-base power Normal-type move (50% chance to lower the target's defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Dragon Claw is a physical 80-base power Dragon-type move that deals a considerable amount of damage.
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).




Species: Eelektross
Item: Electric Gem
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 SpD
Moveset:
- Coil
- Drain Punch
- Aqua Tail / Wild Charge
- Toxic

Eelektross Physical Tank (Eelektrik Feel)

Eelektross is an extraordinary Physical Tank. This moveset is designed to take a mighty amount of physical hits while dealing some decent damage. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Coil is a status move (raises Eelektross's attack, defense, accuracy by 1 stage).
Drain Punch is a physical 75-base power Fighting-type move (Eelektross recovers 50% of the damage dealt).
Aqua Tail is a physical 90-base power Water-type move that deals a good amount of damage.
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Toxic is a status move (badly poisons the target).




Species: Eelektross
Item: Electric Gem
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 SpD
Moveset:
- Wild Charge
- Coil
- Aqua Tail / Fire Punch
- Toxic

Eelektross Physical Tank (Eelektrik Feel Part Deux)

Eelektross is a sensational Physical Tank. It attempts to take a nice amount of physical hits while dealing some decent damage. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Coil is a status move (raises Eelektross's attack, defense, accuracy by 1 stage).
Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Toxic is a status move (badly poisons the target).




Species: Eelektross
Item: Assault Vest
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Volt Switch
- Drain Punch
- Giga Drain
- Flamethrower

Eelektross Special Tank (Pivot Drain)

Eelektross is a fabulous Special Tank. It is primarily designed to take a large amount of hits from special attacks while dealing some decent damage. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Volt Switch is a special STAB-boosted 70-base power Electric-type move (Eelektross switches out after damaging the target).
Drain Punch is a physical 75-base power Fighting-type move (Eelektross recovers 50% of the damage dealt).
Giga Drain is a special 75-base power Grass-type move (Eelektross recovers 50% of the damage dealt).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Eelektross? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Eelektross in Pokemon Black/White:

GarchompConkeldurrCloysterSigilyphDragoniteKrookodileArcheopsLeavannyDarmanitanLucarioTorterraBraviary


Species: Eelektross
Item: Life Orb
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Wild Charge / Thunder Punch
- Superpower
- Return

Doubles Physical Sweeper Eelektross (Levitate)

Eelektross is an interesting Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Eelektross's attack and defense by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Eelektross
Item: Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Flamethrower
- Acid
- Flash Cannon

Doubles Special Sweeper Eelektross (Levitate)

Eelektross is pretty popular Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Acid is a special 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Eelektross learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Flamethrower
95
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aqua Tail
90
90%
10
No additional effect.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Removes the target's held item.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Spark
65
100%
20
30% chance to paralyze the target.
Strength
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
50
100%
35
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Eelektross can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Eelektross

Create a build


Have an idea in mind for Eelektross that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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