Competitive Information for Eelektross [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Eelektross eelektross
Base Stats for Eelektross

Electric

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Tynamo
Eelektrik
Eelektross

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
  
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
  
  
  
0.5x
  
¼x
½x
2x
4x

Optimize Eelektross's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Eelektross? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Eelektross in Pokemon Sun/Moon:

Kommo-oTapu%20FiniScizor-MegaVictiniAzumarillCharizard-Mega-XTsareenaChandelureInfernapeAggron


Eelektross is a spectacular Electric-typed Pokemon. It's frequent to find yourself dealing with Eelektross when battling in the 7th generation meta. Eelektross's only type-related weakness is Ground.


Species: Eelektross
Item: Electrium Z / Leftovers
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Superpower
- Outrage / Dragon Claw
- Return / Frustration

Physical Sweeper Eelektross (Levitate)

Eelektross is a sensational Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Eelektross last longer regaining it's health every turn. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Eelektross's attack and defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Eelektross afterwards).
Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).



Species: Eelektross
Item: Electrium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Flamethrower
- Dragon Pulse
- Flash Cannon

Special Sweeper Eelektross (Levitate)

Eelektross is a notable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Eelektross's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Species: Eelektross
Item: Muscle Band
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 SpD
Moveset:
- Coil / Rock Slide
- Crush Claw
- Brick Break / Dragon Claw
- Spark / Wild Charge

Eelektross Physical Tank (Shibirudon)

Eelektross is popular Physical Tank. This moveset is designed to take a mighty amount of physical hits while dealing some decent damage. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Coil is a status move (raises Eelektross's attack, defense, accuracy by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Crush Claw is a physical 75-base power Normal-type move (50% chance to lower the target's defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Dragon Claw is a physical 80-base power Dragon-type move that deals a large amount of damage.
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).



Species: Eelektross
Item: Assault Vest
Ability: Levitate
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Volt Switch
- Drain Punch
- Giga Drain
- Flamethrower

Eelektross Special Tank (Pivot Drain)

Eelektross is a wonderful Special Tank. It's goal is to take a mighty amount of hits from special attacks while dealing some decent damage. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Volt Switch is a special STAB-boosted 70-base power Electric-type move (Eelektross switches out after damaging the target).
Drain Punch is a physical 75-base power Fighting-type move (Eelektross recovers 50% of the damage dealt).
Giga Drain is a special 75-base power Grass-type move (Eelektross recovers 50% of the damage dealt).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).


Movesets for Doubles


What is a good doubles moveset for Eelektross? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Eelektross in Pokemon Sun/Moon:

Kommo-oTapu%20FiniScizor-MegaVictiniAzumarillCharizard-Mega-XTsareenaChandelureInfernapeAggron


Species: Eelektross
Item: Rockium Z / Leftovers
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Wild Charge / Thunder Punch
- Superpower
- Outrage

Doubles Physical Sweeper Eelektross (Levitate)

Eelektross is a stupendous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Eelektross last longer regaining it's HP every turn. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Eelektross's attack and defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Eelektross afterwards).



Species: Eelektross
Item: Electrium Z / Life Orb
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Flamethrower
- Dragon Pulse
- Acid

Doubles Special Sweeper Eelektross (Levitate)

Eelektross is an outstanding Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Eelektross's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Eelektross is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a substantial amount of damage.
Acid is a special 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).


Movepool


Wondering what moves can Eelektross learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dragon Pulse
85
100%
10
No additional effect.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aqua Tail
90
90%
10
No additional effect.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Spark
65
100%
20
30% chance to paralyze the target.
Strength
80
100%
15
No additional effect.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Ion Deluge
--
--
25
Normal moves become Electric type this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Eelektross can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Eelektross

Related Videos


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