Competitive Information for Electabuzz [Black/White]
Electric
Abilities:
30% chance a Pokemon making contact with this Pokemon will be paralyzed.
This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
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Movesets for Singles
Looking for a competitive moveset for Electabuzz? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Prepare for battle with Electabuzz, an awesome Pokémon boasting Electric attributes. Electabuzz is not a Pokémon anyone usually expects to see on the battlefield. Don't underestimate it; it can be a hidden gem in the meta. Its only type-related weakness is Ground. Discover how Electabuzz excels in battles with the movesets provided below.
Item: Life Orb / Magnet
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 28 Hp / 252 Atk / 24 Def / 204 Spe
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Return
- Hammer Arm / Brick Break
- Ice Punch
Electabuzz is a spectacular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. White Herb will reset Electabuzz's negative stat changes once (specifically for when it uses Hammer Arm). Focus Sash helps protect Electabuzz from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Electabuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Electabuzz will be paralyzed.
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Electabuzz's speed by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/gaa7d
Item: Life Orb / Magnet
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 28 Hp / 24 Def / 252 SpA / 204 Spe
Moveset:
- Thunderbolt / Discharge
- Psychic
- Signal Beam
- Hyper Beam / Round
Electabuzz is a notable Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Electabuzz from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Electabuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Electabuzz will be paralyzed.
♦ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Electabuzz cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/gba7d
Movesets for Doubles
Need a strong doubles moveset for Electabuzz? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Life Orb / Magnet
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 28 Hp / 252 Atk / 24 Def / 204 Spe
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Return
- Hammer Arm / Brick Break
- Ice Punch
Electabuzz is popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. White Herb will reset Electabuzz's negative stat changes once (specifically for when it uses Hammer Arm). Focus Sash helps protect Electabuzz from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Electabuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Electabuzz will be paralyzed.
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Electabuzz's speed by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/haa7d
Item: Life Orb / Magnet
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 28 Hp / 24 Def / 252 SpA / 204 Spe
Moveset:
- Discharge / Electroweb
- Psychic
- Signal Beam
- Hyper Beam / Round
Electabuzz is a fabulous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Electabuzz from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Electabuzz's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Electabuzz will be paralyzed.
♦ Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Hyper Beam is a special 150-base power Normal-type move (Electabuzz cannot move next turn).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Link (click to copy):
https://hohoushome.com/b/hba7d
Movepool
Want to know what moves Electabuzz can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Electabuzz.
Damage Modifiers:
Combo List
These are a list of several common move combinations Electabuzz can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Electabuzz
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Endure, Follow Me, Helping Hand, Protect, Feint, Quick Attack
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Electabuzz's stats
- Barrier
- Charge Beam
- Meditate
Most notable and possible best moves for Electabuzz
- Light Screen
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Electabuzz in Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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