Competitive Information for Elekid [Black/White]


Electric
Abilities:
Movesets for Singles
What is a good competitive moveset for Elekid? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.
Elekid is an outstanding Electric-typed Pokemon. Elekid is not a Pokemon anyone usually expects sees on the battlefield. Elekid can be quite a contender in the LC tier (Little Cup). Elekid's only type-related weakness is Ground.
Item: Life Orb / Magnet
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Return
- Hammer Arm / Brick Break
- Fire Punch
Physical Sweeper Elekid (Static)
Elekid is an interesting Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. White Herb will reset Elekid's negative stat changes once (specifically for when it uses Hammer Arm). Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Elekid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Elekid's speed by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/fs10aef
Item: Life Orb / Magnet
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Psychic
- Signal Beam
- Round / Snore
Special Sweeper Elekid (Static)
Elekid is a phenomenal Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Elekid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 40-base power Normal-type move (Elekid must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/fs11aef
Movesets for Doubles
What is a good doubles moveset for Elekid? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.
Item: Life Orb / Magnet
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Thunder Punch
- Double-Edge / Return
- Hammer Arm / Brick Break
- Fire Punch
Doubles Physical Sweeper Elekid (Static)
Elekid is a pretty decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. White Herb will reset Elekid's negative stat changes once (specifically for when it uses Hammer Arm). Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Elekid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Hammer Arm is a physical 100-base power Fighting-type move (lowers your Elekid's speed by 1 stage).
♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
♦ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/fd10aef
Item: Life Orb / Magnet
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Psychic
- Signal Beam
- Round / Snore
Doubles Special Sweeper Elekid (Static)
Elekid is a sensational Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Elekid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Elekid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Static, 30% chance a pokemon making contact with Elekid will be paralyzed.
♦ Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 40-base power Normal-type move (Elekid must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/fd11aef
Movepool
Wondering what moves can Elekid learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Elekid can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Elekid
- Moves: Swagger + Screech
- Moves: Rain dance + Thunder
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Quick Attack, Endure, Protect, Helping Hand, Feint
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Elekid's stats
- Barrier
- Charge Beam
- Meditate
Most notable and possible best moves for Elekid
- Light Screen
- Protect
- Rest
- Toxic
- Volt Switch
Common Effort Values for Elekid in Black and White
- Nature ( )
- Nature ( )
- Optimize Elekid's EV spread for Pokemon Black and White
Related Videos
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