Competitive Information for Giratina (origin) [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Giratina-origin giratina-origin
Base Stats for Giratina-Origin

Ghost / Dragon

Abilities:
LevitateLevitate: This Pokemon is immune to Ground; Gravity/Ingrain/Smack Down/Iron Ball nullify it.


Evolutions / Family:
Giratina

Weakness Chart for Ghost/Dragon-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
2x
2x
0.5x
0x
0.5x
  
2x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
0x
0.5x
  
  
  
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Giratina-origin? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Giratina is a decent Ghost and Dragon-typed Pokemon. It's usual to find yourself dealing with Giratina when battling in the 5th generation meta. Giratina is weak to Dark, Dragon, Ghost, and Ice-typed attacks.


Species: Giratina-Origin
Item: Life Orb / Dragon Fang
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Shadow Claw / Shadow Force
- Iron Head / Frustration
- Earthquake / Bulldoze

Physical Sweeper Giratina-Origin (Levitate)

Giratina is a legendary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Giratina's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Giratina is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Iron Head was added to provide additional threat coverage.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Giratina afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Shadow Force is a physical STAB-boosted 120-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).



Species: Giratina-Origin
Item: Life Orb / Dragon Fang
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Shadow Ball / Ominous Wind
- Thunderbolt
- Earth Power

Special Sweeper Giratina-Origin (Levitate)

Giratina is a legendary Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. White Herb will reset Giratina's negative stat changes once (specifically for when it uses Draco Meteor). Life Orb boosts the power of Giratina's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Giratina is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Giratina's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a great amount of damage.
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Giratina-origin? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Giratina-Origin
Item: Life Orb / Dragon Fang
Ability: Levitate
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage / Dragon Claw
- Earthquake / Bulldoze
- Shadow Claw / Shadow Force
- Iron Head / Frustration

Doubles Physical Sweeper Giratina-Origin (Levitate)

Giratina is a legendary Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Giratina's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Giratina is immune to ground; gravity/ingrain/smack down/iron ball nullify it. Iron Head was added to provide additional threat coverage.

Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Giratina afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a mighty amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Shadow Claw is a physical STAB-boosted 70-base power Ghost-type move (high critical hit ratio).
Shadow Force is a physical STAB-boosted 120-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).



Species: Giratina-Origin
Item: Life Orb / Dragon Fang
Ability: Levitate
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Dragon Pulse
- Hyper Voice
- Shadow Ball / Ominous Wind
- Air Cutter

Doubles Special Sweeper Giratina-Origin (Levitate)

Giratina is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. White Herb will reset Giratina's negative stat changes once (specifically for when it uses Draco Meteor). Life Orb boosts the power of Giratina's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Levitate, Giratina is immune to ground; gravity/ingrain/smack down/iron ball nullify it.

Draco Meteor is a special STAB-boosted 140-base power Dragon-type move (lowers your Giratina's special attack by 2 stages).
Dragon Pulse is a special STAB-boosted 90-base power Dragon-type move that deals a mighty amount of damage.
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Air Cutter is a special 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).


Movepool


Wondering what moves can Giratina-origin learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Aura Sphere
90
--
20
This move does not check accuracy.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Draco Meteor
140
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Breath
60
100%
20
30% chance to paralyze the target.
Dragon Pulse
90
100%
10
No additional effect.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hex
50
100%
10
Power doubles if the target has a status ailment.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Cut
50
95%
30
No additional effect.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Force
120
100%
5
Disappears turn 1. Hits turn 2. Breaks protection.
Shadow Sneak
40
100%
30
Usually goes first.
Slash
70
100%
20
High critical hit ratio.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Giratina-origin can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Giratina-origin

Create a build


Have an idea in mind for Giratina-origin that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Giratina-origin's EVs for Black/White




Visit Smogon's Pokedex for more competitive movesets for Giratina-originVisit Serebii's Pokedex for location, breeding, and other game details about Giratina-originVisit Bulbapedia for more information about Giratina-origin