Competitive Information for Honchkrow [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Honchkrow honchkrow
Base Stats for Honchkrow

Dark / Flying

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
Super LuckSuper Luck: This Pokemon's critical hit ratio is raised by 1 stage.
,
MoxieMoxie: This Pokemon's Attack is raised by 1 stage if it attacks and KOes another Pokemon.


Evolutions / Family:
Murkrow
Honchkrow

Weakness Chart for Dark/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
2x
  
  
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
0x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for HonchkrowVisit Serebii's Pokedex for location, breeding, and other game details about HonchkrowVisit Bulbapedia for more information about HonchkrowVisit Pikalytics for competitive usage stats on Honchkrow

Movesets for Singles


What is a good competitive moveset for Honchkrow? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Honchkrow in Pokemon Black/White:

BreloomVolcaronaScizorGyaradosSkarmoryNidoqueen


Honchkrow is popular Dark and Flying-typed Pokemon. Honchkrow is a usual Pokemon to see in Generation 5. Honchkrow is weak to Electric, Ice, and Rock-typed attacks.


Species: Honchkrow
Item: Life Orb / Dark Gem
Ability: Moxie
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpA / 252 Spe
Moveset:
- Superpower
- Heat Wave
- Night Slash
- Tailwind / Brave Bird

Physical Sweeper Honchkrow (Analytic)

Honchkrow is popular Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Honchkrow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moxie, Honchkrow's attack is raised by 1 stage if it attacks and koes another pokemon.

Superpower is a physical 120-base power Fighting-type move (lowers your Honchkrow's attack and defense by 1 stage).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Tailwind is a status move (for 4 turns, allies' speed is doubled).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).




Species: Honchkrow
Item: Life Orb / White Herb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Brave Bird
- Foul Play
- Double-Edge
- Superpower

Physical Sweeper Honchkrow (Insomnia)

Honchkrow is a spectacular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Honchkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Honchkrow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Honchkrow cannot fall asleep. gaining this ability while asleep cures it.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Honchkrow's attack and defense by 1 stage).




Species: Honchkrow
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Dark Pulse
- Heat Wave
- Psychic
- Shadow Ball

Special Sweeper Honchkrow (Insomnia)

Honchkrow is popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Honchkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Honchkrow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Honchkrow cannot fall asleep. gaining this ability while asleep cures it.

Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Honchkrow
Item: Leftovers
Ability: Moxie
Nature: Careful (+SpD, -SpA)
EVs: 210 Hp / 252 Atk / 45 SpD
Moveset:
- Brave Bird
- Payback
- Swagger
- Screech

Honchkrow Physical Tank (Moxiekrow)

Honchkrow is a spectacular Physical Tank. It tries to take a decent amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Honchkrow last longer regaining it's healthiness every turn. With Moxie, Honchkrow's attack is raised by 1 stage if it attacks and koes another pokemon.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Payback is a physical STAB-boosted 50-base power Dark-type move (power doubles if your Honchkrow moves after the target).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Screech is a status move (lowers the target's defense by 2 stages).




Species: Honchkrow
Item: Choice Scarf
Ability: Moxie
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Brave Bird
- Night Slash
- Superpower
- Drill Peck / Pursuit

Honchkrow Physical Sweeper (Scarfkrow)

Honchkrow is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Choice Scarf will increase Honchkrow's speed by 1.5x but will lock you into the first move you pick. With Moxie, Honchkrow's attack is raised by 1 stage if it attacks and koes another pokemon.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Superpower is a physical 120-base power Fighting-type move (lowers your Honchkrow's attack and defense by 1 stage).
Drill Peck is a physical STAB-boosted 80-base power Flying-type move that deals a large amount of damage.
Pursuit is a physical STAB-boosted 40-base power Dark-type move (power doubles if a foe is switching out).




Species: Honchkrow
Item: Life Orb
Ability: Moxie
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird
- Sucker Punch / Night Slash
- Roost
- Substitute

Honchkrow Physical Sweeper (Big Boss Crow)

Honchkrow is an astounding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Honchkrow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moxie, Honchkrow's attack is raised by 1 stage if it attacks and koes another pokemon. This is pretty self-explanatory. First turn, use Substitute and depending on what the opponent switch-into your honchkrow from there you can Brave Bird or Sucker Punch them. Moxie (the hidden ability) gives it an Attack boost every time it faints a Pokemon (directly, so having it killed by residual damage like Sand or Hail won't trigger it). Brave Bird would probably be the best move to use once you set up a Substitute, since you'll get STAB. That alone will pack a very big punch, and can be the catalyst of getting the Moxie boost.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Substitute is a status move (Honchkrow takes 1/4 its max hp to put in a substitute).



Movesets for Doubles


What is a good doubles moveset for Honchkrow? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Honchkrow in Pokemon Black/White:

BreloomVolcaronaScizorGyaradosSkarmoryNidoqueen


Species: Honchkrow
Item: Life Orb / White Herb
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Brave Bird
- Foul Play
- Double-Edge
- Superpower

Doubles Physical Sweeper Honchkrow (Insomnia)

Honchkrow is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Honchkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Honchkrow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Honchkrow cannot fall asleep. gaining this ability while asleep cures it.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Honchkrow's attack and defense by 1 stage).




Species: Honchkrow
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Heat Wave
- Air Cutter
- Snarl / Dark Pulse
- Icy Wind

Doubles Special Sweeper Honchkrow (Insomnia)

Honchkrow is popular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Honchkrow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Honchkrow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Honchkrow cannot fall asleep. gaining this ability while asleep cures it.

Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Honchkrow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Brave Bird
120
100%
15
Has 33% recoil.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Peck
80
100%
20
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
Wing Attack
60
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Haze
--
--
30
Eliminates all stat changes.
Mean Look
--
--
5
Prevents the target from switching out.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Psycho Shift
--
90%
10
Transfers the user's status ailment to the target.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Honchkrow can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Honchkrow

Create a build


Have an idea in mind for Honchkrow that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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