Competitive Information for Lopunny [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Lopunny lopunny
Base Stats for Lopunny

Normal

Abilities:
Cute CharmCute Charm: 30% chance of infatuating Pokemon of the opposite gender if they make contact.
,
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
KlutzKlutz: This Pokemon's held item has no effect, except Macho Brace. Fling cannot be used.


Evolutions / Family:
Buneary
Lopunny

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LopunnyVisit Serebii's Pokedex for location, breeding, and other game details about LopunnyVisit Bulbapedia for more information about Lopunny

Movesets for Singles


What is a good competitive moveset for Lopunny? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Lopunny is an interesting Normal-typed Pokemon. It's a frequent sight to see Lopunny out in the 5th generation battlefield. Lopunny's only type-related weakness is Fighting.


Species: Lopunny
Item: Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Strength
- Jump Kick / Sky Uppercut
- Ice Punch
- Fire Punch

Physical Sweeper Lopunny (Limber)

Lopunny is popular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. With Limber, Lopunny cannot be paralyzed. gaining this ability while paralyzed cures it.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical STAB-boosted 80-base power Normal-type move that deals a mighty amount of damage.
Jump Kick is a physical 100-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
Sky Uppercut is a physical 85-base power Fighting-type move (can hit pokemon using bounce, fly, or sky drop).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Lopunny
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 Def / 252 Spe
Moveset:
- Switcheroo
- Baton Pass
- Agility
- Ice Punch

Lopunny Support (Switch Em Up)

Lopunny is an astounding Support. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. fling cannot be used.

Switcheroo is a status move (Lopunny switches its held item with the target's).
Baton Pass is a status move (Lopunny switches, passing stat changes and more).
Agility is a status move (raises your Lopunny's speed by 2 stages).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Lopunny
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 100 Def / 100 SpD / 56 Spe
Moveset:
- Switcheroo
- Encore
- Ice Punch
- Fire Punch

Lopunny Double Wall (Honey Bunny)

Lopunny is a wonderful Double Wall. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. fling cannot be used.

Switcheroo is a status move (Lopunny switches its held item with the target's).
Encore is a status move (target repeats its last move for its next 3 turns).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).




Species: Lopunny
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 100 Def / 100 SpD / 56 Spe
Moveset:
- Work Up
- Switcheroo
- Baton Pass
- Ice Punch

Lopunny Double Wall (Honey Bunny2)

Lopunny is popular Double Wall. It's purpose is to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. fling cannot be used.

Work Up is a status move (raises your Lopunny's attack and special attack by 1 stage).
Switcheroo is a status move (Lopunny switches its held item with the target's).
Baton Pass is a status move (Lopunny switches, passing stat changes and more).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Lopunny? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Lopunny
Item: Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Strength
- Jump Kick / Sky Uppercut
- Ice Punch
- Fire Punch

Doubles Physical Sweeper Lopunny (Limber)

Lopunny is a fabulous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Limber, Lopunny cannot be paralyzed. gaining this ability while paralyzed cures it.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical STAB-boosted 80-base power Normal-type move that deals a substantial amount of damage.
Jump Kick is a physical 100-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
Sky Uppercut is a physical 85-base power Fighting-type move (can hit pokemon using bounce, fly, or sky drop).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Lopunny learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
95
100%
10
10% chance to freeze the target.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Circle Throw
60
90%
10
Forces the target to switch to a random ally.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dizzy Punch
70
100%
10
20% chance to confuse the target.
Double Hit
35
90%
10
Hits 2 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Fire Punch
75
100%
15
10% chance to burn the target.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Jump Kick
100
95%
10
User is hurt by 50% of its max HP if it misses.
Last Resort
140
100%
5
Fails unless each known move has been used.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pound
40
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Sky Uppercut
85
90%
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
After You
--
--
15
The target makes its move right after the user.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Copycat
--
--
20
Uses the last move used in the battle.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Healing Wish
--
--
10
User faints. Replacement is fully healed.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Switcheroo
--
100%
10
User switches its held item with the target's.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Lopunny can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Lopunny

Create a build


Have an idea in mind for Lopunny that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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