Competitive Information for Lopunny [Sword/Shield]


Normal
Abilities:
Movesets for Singles
What is a good competitive moveset for Lopunny? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.
Lopunny is an awesome Normal-typed Pokemon. Lopunny are common Pokemon to see in the SS metagame. Lopunny's only type-related weakness is Fighting.
Item: Toxic Orb / Leftovers
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 Atk / 252 Spe
Moveset:
- Fake Out / Facade
- Helping Hand
- Switcheroo
- Thunder Wave
Support Lopunny (Popular/Trending)
Lopunny is a wonderful Support for single battles. Leftovers are always a great recovery option to ensure Lopunny last longer regaining it's health points every turn. Toxic Orb will poison Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used. Facade's damage doubles when the user has a status affliction.
◆ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Lopunny is burn/poison/paralyzed).
◆ Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
◆ Switcheroo is a status move (Lopunny switches its held item with the target's).
◆ Thunder Wave is a status move (paralyzes the target).
Link (click to copy):
https://hohoushome.com/b/is10a1ac
Item: Eject Pack / Choice Band
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Close Combat / High Jump Kick
- Strength / Headbutt
- Triple Axel / Ice Punch
- Play Rough
Physical Sweeper Lopunny (Limber)
Lopunny is an outstanding Physical Sweeper for single battles. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Lopunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Limber, Lopunny cannot be paralyzed. Gaining this ability while paralyzed cures it. With a Eject Pack equipped to it, if Lopunny's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical 130-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a large amount of damage.
◆ Headbutt is a physical STAB-boosted 70-base power Normal-type move (30% chance to make the target flinch).
◆ Triple Axel is a physical 20-base power Ice-type move (hits 3 times. Each hit can miss, but power rises).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Link (click to copy):
https://hohoushome.com/b/is11a1ac
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 4 Def / 252 Spe
Moveset:
- Switcheroo
- Baton Pass
- Agility
- Ice Punch
Lopunny Support (Switch Em Up)
Lopunny is a fabulous Support for single battles. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used.
◆ Baton Pass is a status move (Lopunny switches, passing stat changes and more).
◆ Agility is a status move (raises your Lopunny's speed by 2 stages).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is12a1ac
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 100 Def / 100 SpD / 56 Spe
Moveset:
- Switcheroo
- Encore
- Ice Punch
- Fire Punch
Lopunny Double Wall (Honey Bunny)
Lopunny is an interesting Double Wall for single battles. It is designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used.
◆ Encore is a status move (target repeats its last move for its next 3 turns).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Fire Punch is a physical 75-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/is13a1ac
Item: Flame Orb
Ability: Klutz
Nature: Jolly (+Spe, -SpA)
EVs: 252 Hp / 100 Def / 100 SpD / 56 Spe
Moveset:
- Work Up
- Switcheroo
- Baton Pass
- Ice Punch
Lopunny Double Wall (Honey Bunny2)
Lopunny is a sensational Double Wall for single battles. It was designed to have enough defenses and bulk to take both physical and special hits. Flame Orb will burn Lopunny at the end of the turn. With Klutz, Lopunny's held item has no effect except macho brace. Fling cannot be used.
◆ Switcheroo is a status move (Lopunny switches its held item with the target's).
◆ Baton Pass is a status move (Lopunny switches, passing stat changes and more).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/is14a1ac
Movesets for Doubles
What is a good doubles moveset for Lopunny? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.
Item: Eject Pack / Choice Band
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Close Combat / High Jump Kick
- Strength / Headbutt
- Brutal Swing
- Triple Axel / Ice Punch
Doubles Physical Sweeper Lopunny (Limber)
Lopunny is a phenomenal Physical Sweeper for double battles. It's purpose is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Lopunny's physical moves by 1.5x at the cost of locking you into the first move you pick. With Limber, Lopunny cannot be paralyzed. Gaining this ability while paralyzed cures it. With a Eject Pack equipped to it, if Lopunny's stat stages are lowered, it switches to a chosen ally then the Eject Pack gets consumed.
◆ High Jump Kick is a physical 130-base power Fighting-type move (Lopunny is hurt by 50% of its max hp if it misses).
◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a decent amount of damage.
◆ Headbutt is a physical STAB-boosted 70-base power Normal-type move (30% chance to make the target flinch).
◆ Brutal Swing is a physical 60-base power Dark-type move (no additional effect. Hits adjacent pokemon).
◆ Triple Axel is a physical 20-base power Ice-type move (hits 3 times. Each hit can miss, but power rises).
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/id10a1ac
Movepool
Wondering what moves can Lopunny learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Lopunny can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SS Move and Ability Combos for Lopunny
- Moves: Sunny day + Solar beam
- Moves: Swagger + Flatter
- Moves: Rain dance + Thunder
- Moves: Endure + Flail
- Moves: Endure + Reversal
- Moves: Endure + Endeavor
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Thunderbolt + Ice beam
- Ability: Klutz + Move: Switcheroo
- Ability: Klutz + Move: Entrainment
- Move: Swagger + Item: Mirror Herb
- Move: Assurance + Item: Rocky Helmet
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Double Hit + Item: King's Rock
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Quick Attack, Endure, Protect, Fake Out, Magic Coat, Helping Hand, Baby-Doll Eyes
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Lopunny's stats
- Agility
- Charge Beam
- Cosmic Power
- Defense Curl
- Power-Up Punch
- Work Up
Most notable and possible best moves for Lopunny
- Acrobatics
- Aura Sphere
- Baby-Doll Eyes
- Baton Pass
- Charm
- Circle Throw
- Close Combat
- Encore
- Entrainment
- Facade
- Fake Out
- Fire Punch
- Healing Wish
- Helping Hand
- High Jump Kick
- Hyper Voice
- Ice Beam
- Ice Punch
- Play Rough
- Protect
- Rest
- Switcheroo
- Thunder Wave
- Toxic
- U-turn
Common Effort Values for Lopunny in Sword and Shield
- Jolly Nature ( 252/4/0/0/0/252 )
- Timid Nature ( 252/0/0/0/4/252 )
- Optimize Lopunny's EV spread for Pokemon Sword and Shield
Related Videos
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Here are the best movesets for Lopunny. Top rated Lopunny Sword/Shield movesets. You can find Lopunny builds Sword/Shield. Lopunny movesets Sword/Shield are listed here. VGC Lopunny Competitive Movesets can be found here. Find various EV spreads, find the best nature for Lopunny in Sword/Shield along with competitive movesets. Basic info and Movesets for evolution