Competitive Information for Galarian Rapidash [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Rapidash-galar rapidash-galar
Base Stats for Rapidash-Galar

Psychic / Fairy

Abilities:
Run AwayRun Away: No competitive use.
,
AnticipationAnticipation: On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.
,
Pastel VeilPastel Veil: Protects the Pokémon and its ally Pokémon from being poisoned.


Evolutions / Family:
Rapidash

Weakness Chart for Psychic/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
0x
  
  
0.25x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
2x
0.5x
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Rapidash-galarVisit Serebii's Pokedex for location, breeding, and other game details about Rapidash-galarVisit Bulbapedia for more information about Rapidash-galarVisit Pikalytics for competitive usage stats on Rapidash-galar

Movesets for Singles


What is a good competitive moveset for Rapidash-galar? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Rapidash-galar in Pokemon Sword/Shield:

SeismitoadExcadrillTorkoalGyaradosVileplumeSnorlaxAraquanidObstagoonCorsola-GalarMimikyuFlappleSilvally-Fairy


Rapidash is a wonderful Psychic and Fairy-typed Pokemon. It's usual to see Rapidash show up as a Sword/Shield opponent. Rapidash is weak to Ghost, Poison, and Steel-typed attacks.


Species: Rapidash-Galar
Item: Life Orb / Focus Sash
Ability: Pastel Veil
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Double-Edge
- Zen Headbutt / Psycho Cut
- High Horsepower

Physical Sweeper Rapidash-Galar (Pastel Veil)

Rapidash is a notable Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pastel Veil, protects the pokémon and its ally pokémon from being poisoned.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
High Horsepower is a physical 95-base power Ground-type move that deals a decent amount of damage.




Species: Rapidash-Galar
Item: Life Orb / Focus Sash
Ability: Pastel Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psybeam
- Dazzling Gleam
- Mystical Fire
- Hyper Beam

Special Sweeper Rapidash-Galar (Pastel Veil)

Rapidash is a sensational Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pastel Veil, protects the pokémon and its ally pokémon from being poisoned.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special STAB-boosted 65-base power Psychic-type move (10% chance to confuse the target).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Mystical Fire is a special 75-base power Fire-type move (100% chance to lower the target's special attack by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Rapidash cannot move next turn).



Movesets for Doubles


What is a good doubles moveset for Rapidash-galar? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Rapidash-galar in Pokemon Sword/Shield:

SeismitoadExcadrillTorkoalGyaradosVileplumeSnorlaxAraquanidObstagoonCorsola-GalarMimikyuFlappleSilvally-Fairy


Species: Rapidash-Galar
Item: Life Orb / Focus Sash
Ability: Pastel Veil
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Double-Edge
- Zen Headbutt / Psycho Cut
- High Horsepower

Doubles Physical Sweeper Rapidash-Galar (Pastel Veil)

Rapidash is popular Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pastel Veil, protects the pokémon and its ally pokémon from being poisoned.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
High Horsepower is a physical 95-base power Ground-type move that deals a mighty amount of damage.




Species: Rapidash-Galar
Item: Life Orb / Focus Sash
Ability: Pastel Veil
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Psychic / Psybeam
- Mystical Fire
- Hyper Beam

Doubles Special Sweeper Rapidash-Galar (Pastel Veil)

Rapidash is a remarkable Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Rapidash from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Rapidash's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pastel Veil, protects the pokémon and its ally pokémon from being poisoned.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special STAB-boosted 65-base power Psychic-type move (10% chance to confuse the target).
Mystical Fire is a special 75-base power Fire-type move (100% chance to lower the target's special attack by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Rapidash cannot move next turn).



Movepool


Wondering what moves can Rapidash-galar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Fairy Wind
40
100%
30
No additional effect.
Future Sight
120
100%
10
Hits two turns after being used.
Hyper Beam
150
90%
5
User cannot move next turn.
Mystical Fire
75
100%
10
100% chance to lower the target's Sp. Atk by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Stored Power
20
100%
10
+ 20 power for each of the user's stat boosts.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Drill Run
80
95%
10
High critical hit ratio.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Giga Impact
150
90%
5
User cannot move next turn.
High Horsepower
95
95%
10
No additional effect.
Horn Drill
--
30%
5
OHKOs the target. Fails if user is a lower level.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Megahorn
120
85%
10
No additional effect.
Pay Day
40
100%
20
Scatters coins.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Psycho Cut
70
100%
20
High critical hit ratio.
Quick Attack
40
100%
30
Usually goes first.
Smart Strike
70
--
10
This move does not check accuracy.
Stomp
65
100%
20
30% chance to flinch the target.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Wild Charge
90
100%
15
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Healing Wish
--
--
10
User faints. Next hurt Pokemon is fully healed.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Imprison
--
--
10
No foe can use any move known by the user.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Misty Terrain
--
--
10
5 turns. Can't status,-Dragon power vs grounded.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psychic Terrain
--
--
10
5 turns. Grounded: +Psychic power, priority-safe.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Rapidash-galar can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Rapidash-galar

Create a build


Have an idea in mind for Rapidash-galar that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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