Competitive Information for Maractus [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Maractus maractus
Base Stats for Maractus

Grass

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
Storm DrainStorm Drain: This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.


Evolutions / Family:
Maractus

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.5x
  
  
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MaractusVisit Serebii's Pokedex for location, breeding, and other game details about MaractusVisit Bulbapedia for more information about MaractusVisit Pikalytics for competitive usage stats on Maractus

Movesets for Singles


What is a good competitive moveset for Maractus? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common single-battle team mates for Maractus in Pokemon Sword/Shield:

TogekissDragapultVanilluxeBlastoiseCoalossalIncineroarExcadrillHitmontopClefableInteleon


Maractus is an awesome Grass-typed Pokemon. Maractus are common Pokemon to see in the SS metagame. Maractus is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Maractus
Item: Wiki Berry / Meadow Plate
Ability: Storm Drain
Nature: Bold (+Def, -Atk)
EVs: 244 Hp / 156 Def / 108 SpD
Moveset:
- Sucker Punch
- Cotton Spore
- Helping Hand
- Spiky Shield / Giga Drain

Double Wall Maractus (Analytic)

Maractus is an outstanding Double Wall. It was designed to have enough defenses and bulk to take both physical and special hits. With Storm Drain, Maractus draws water moves to itself to raise sp. atk by 1; water immunity.

Sucker Punch is a physical priority-increased 70-base power Dark-type move (usually goes first. fails if target is not attacking).
Cotton Spore is a status move (lowers the target's speed by 2 stages).
Helping Hand is a status move (one adjacent ally's move power is 1.5x this turn).
Spiky Shield is a status move (protects from moves. contact: loses 1/8 max hp).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Maractus recovers 50% of the damage dealt).




Species: Maractus
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Leaf Storm
- Hyper Voice / Round
- Synthesis
- Growth

Special Sweeper Maractus (Chlorophyll)

Maractus is an awesome Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Maractus from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Maractus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Maractus's speed is doubled.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Maractus afterwards).
Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Maractus's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Synthesis is a status move (heals your Maractus by a weather-dependent amount).
Growth is a status move (raises Maractus's attack and special attack by 1 stage; 2 in sun).



Movesets for Doubles


What is a good doubles moveset for Maractus? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common double-battle team mates for Maractus in Pokemon Sword/Shield:

CinderaceNinetalesCharizardToxapexHattereneShiftryHelioliskCursolaMawilePassimianFlareon


Species: Maractus
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Leaf Storm
- Hyper Voice / Round
- Synthesis
- Growth

Doubles Special Sweeper Maractus (Chlorophyll)

Maractus is a phenomenal Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Maractus from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Maractus's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Maractus's speed is doubled.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Maractus afterwards).
Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Maractus's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Synthesis is a status move (heals your Maractus by a weather-dependent amount).
Growth is a status move (raises Maractus's attack and special attack by 1 stage; 2 in sun).



Movepool


Wondering what moves can Maractus learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Petal Dance
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Peck
35
100%
35
No additional effect.
Petal Blizzard
90
100%
15
No additional effect. Hits adjacent Pokemon.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Seed Bomb
80
100%
15
No additional effect.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Wood Hammer
120
100%
15
Has 33% recoil.
Acupressure
--
--
30
Raises a random stat of the user or an ally by 2.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Cotton Guard
--
--
10
Raises the user's Defense by 3.
Cotton Spore
--
100%
40
Lowers the target's Speed by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spiky Shield
--
--
10
Protects from moves. Contact: loses 1/8 max HP.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Maractus can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Maractus

Create a build


Have an idea in mind for Maractus that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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