Competitive Information for Maractus [X/Y]

Competitive Pokemon X/Y Movesets and Strategies for Maractus maractus
Base Stats for Maractus

Grass

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.
,
Storm DrainStorm Drain: This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.


Evolutions / Family:
Maractus

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.5x
  
  
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MaractusVisit Serebii's Pokedex for location, breeding, and other game details about MaractusVisit Bulbapedia for more information about Maractus

Movesets for Singles


What is a good competitive moveset for Maractus? These builds have been optimized for Pokemon competing in X/Y Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the X/Y generation metagame.


Maractus is a wonderful Grass-typed Pokemon. It's pretty regular to see Maractus show up as a X/Y opponent. Maractus is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Maractus
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Hyper Voice / Round
- Synthesis
- Growth

Special Sweeper Maractus (Chlorophyll)

Maractus is a sensational Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Maractus from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Maractus's speed is doubled.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Maractus afterwards).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Synthesis is a status move (heals your Maractus by a weather-dependent amount).
Growth is a status move (raises Maractus's attack and special attack by 1 stage; 2 in sun).



Movesets for Doubles


What is a good doubles moveset for Maractus? These builds have been optimized for X/Y Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the X/Y generation metagame.


Species: Maractus
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Petal Dance / Energy Ball
- Synthesis
- Growth

Doubles Special Sweeper Maractus (Chlorophyll)

Maractus is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Maractus from being one-shotted and allowing it to atleast use a crucial move when brought out. With Chlorophyll, if sunny day is active Maractus's speed is doubled.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Maractus afterwards).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Synthesis is a status move (heals your Maractus by a weather-dependent amount).
Growth is a status move (raises Maractus's attack and special attack by 1 stage; 2 in sun).



Movepool


Wondering what moves can Maractus learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Petal Dance
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Needle Arm
60
100%
15
30% chance to flinch the target.
Peck
35
100%
35
No additional effect.
Petal Blizzard
90
100%
15
No additional effect. Hits adjacent Pokemon.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Wood Hammer
120
100%
15
Has 33% recoil.
Acupressure
--
--
30
Raises a random stat of the user or an ally by 2.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Cotton Guard
--
--
10
Raises the user's Defense by 3.
Cotton Spore
--
100%
40
Lowers the target's Speed by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spiky Shield
--
--
10
Protects from moves. Contact: loses 1/8 max HP.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Maractus can perform in X/Y. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive XY Move and Ability Combos for Maractus

Create a build


Have an idea in mind for Maractus that you'd like to test? Customize the IVs, EVs and their X/Y moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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