Competitive Information for Magmar [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Magmar magmar
Base Stats for Magmar

Fire

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Vital SpiritVital Spirit: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.


Evolutions / Family:
Magby
Magmar
Magmortar

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagmarVisit Serebii's Pokedex for location, breeding, and other game details about MagmarVisit Bulbapedia for more information about Magmar

Movesets for Singles


What is a good competitive moveset for Magmar? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Magmar is a spectacular Fire-typed Pokemon. Magmar is not a Pokemon anyone usually expects sees on the battlefield. Magmar is weak to Ground, Rock, and Water-typed attacks.


Species: Magmar
Item: Life Orb / Focus Sash
Ability: Flame Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Double-Edge / Return
- Thunder Punch
- Brick Break

Physical Sweeper Magmar (Flame Body)

Magmar is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Magmar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magmar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magmar will be burned.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Magmar).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Magmar
Item: Life Orb / White Herb
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Psychic
- Hyper Beam / Round
- Mud-Slap

Special Sweeper Magmar (Flame Body)

Magmar is popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Magmar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magmar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magmar will be burned.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Magmar's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Magmar cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Magmar? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Magmar
Item: Life Orb / Focus Sash
Ability: Flame Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Double-Edge / Return
- Thunder Punch
- Brick Break

Doubles Physical Sweeper Magmar (Flame Body)

Magmar is an interesting Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Magmar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magmar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magmar will be burned.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Magmar).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).




Species: Magmar
Item: Life Orb / Focus Sash
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Psychic
- Hyper Beam / Round
- Mud-Slap

Doubles Special Sweeper Magmar (Flame Body)

Magmar is an awesome Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Magmar from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Magmar's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flame Body, 30% chance a pokemon making contact with Magmar will be burned.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Magmar's special attack by 2 stages).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Magmar cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Magmar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cross Chop
100
80%
5
High critical hit ratio.
Double-Edge
120
100%
15
Has 33% recoil.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Karate Chop
50
100%
25
High critical hit ratio.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Mach Punch
40
100%
30
Usually goes first.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Strength
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
30
Raises the user's Defense by 2.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Magmar can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Magmar

Create a build


Have an idea in mind for Magmar that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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