Competitive Information for Magmar [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Magmar magmar
Base Stats for Magmar

Fire


Evolutions / Family:
Magmar

Weakness Chart for Fire-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
2x
  
  
  
  
2x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagmarVisit Serebii's Pokedex for location, breeding, and other game details about MagmarVisit Bulbapedia for more information about MagmarVisit Pikalytics for competitive usage stats on Magmar

Movesets for Singles


What is a good competitive moveset for Magmar? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Common team mates for Magmar in Pokemon Red/Blue:

ChanseyRhydonExeggutorJynxPersianVaporeonTangela


Magmar is pretty popular Fire-typed Pokemon. Magmar is a almost common Pokemon to see in Generation 1. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Magmar is weak to Ground, Rock, and Water-typed attacks.


Species: Magmar
Moveset:
- Hyper Beam / Double-Edge
- Seismic Toss / Counter
- Toxic
- Substitute

Physical Sweeper Magmar (Retro)

Magmar is an outstanding Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. The original Red/Blue Pokemon had alot to deal with on the battle field. In the old days prior to Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Seismic Toss is a physical 1-base power Fighting-type move (damage = Magmar's level. can hit ghost types).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Toxic is a status move (badly poisons the target).
Substitute is a status move (Magmar takes 1/4 its max hp to put in a substitute).




Species: Magmar
Moveset:
- Flamethrower / Fire Punch
- Psychic
- Toxic
- Substitute

Special Sweeper Magmar (Retro)

Magmar is a notable Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. The rules of gen-one were quite varied from today. In the dark days prior to Generation IV, a move's damage category was determined by its type.

Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Fire Punch is a special STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (33% chance to lower the target's special by 1 stage).
Toxic is a status move (badly poisons the target).
Substitute is a status move (Magmar takes 1/4 its max hp to put in a substitute).



Movepool


Wondering what moves can Magmar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
30% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Psychic
90
100%
10
33% chance to lower the target's Special by 1.
Psywave
??
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
100
100%
15
Has 1/4 recoil.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Smog
20
70%
20
40% chance to poison the target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
Random move known by the target replaces this.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Teleport
--
--
20
Fails when used.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Magmar can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Magmar

Create a build


Have an idea in mind for Magmar that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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