Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
Competitive Information for Marshtomp [Black/White]
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Weakness Chart for Water/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0x
0.5x
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
0.5x
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Marshtomp? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Marshtomp is here! This stunning Pokémon is Water and Ground-typed and ready to shine! Marshtomp is not a Pokémon anyone usually expects to see on the battlefield. Its only type-related weakness is Grass. Delve into Marshtomp's movesets below and strategize for victory!
Marshtomp is a stupendous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. White Herb will reset Marshtomp's negative stat changes once (specifically for when it uses Superpower). Focus Sash helps protect Marshtomp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Marshtomp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Damp, prevents explosion/self-destruct/aftermath while Marshtomp is active.
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon). ♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage). ♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage. ♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target). ♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness). ♦ Superpower is a physical 120-base power Fighting-type move (lowers your Marshtomp's attack and defense by 1 stage). ♦ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/gaa103
Movesets for Doubles
Need a strong doubles moveset for Marshtomp? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Species: Marshtomp Item: Life Orb / Soft Sand Ability: Damp Nature: Adamant (+Atk, -SpA) EVs: 4 Hp / 252 Atk / 252 Spe Moveset: - Earthquake / Bulldoze - Rock Slide - Aqua Tail / Waterfall - Double-Edge / Return
Doubles Physical Sweeper Marshtomp
Marshtomp is a fabulous Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Marshtomp from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Marshtomp's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Damp, prevents explosion/self-destruct/aftermath while Marshtomp is active.
♦ Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon). ♦ Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage). ♦ Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes). ♦ Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage. ♦ Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target). ♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil). ♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/haa103
Movepool
Want to know what moves Marshtomp can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Marshtomp.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Marshtomp can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Marshtomp
Moves: Defense curl + Rollout
Moves: Defense curl + Ice ball
Moves: Endure + Endeavor
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Yawn + Protect
Ability: Torrent + Item: Focus sash
Move: Swagger + Item: Mirror Herb
Move: Fling + Item: King's Rock
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Move: Endeavor + Item: Focus Sash
Item: Blunder Policy + Move: Dynamic Punch
Moves with Priority: Bide, Endure, Protect, Wide Guard
Moves that Break Screens: Brick Break
Moves that inflict status: Yawn, Scald, Toxic
Moves that boost Marshtomp's stats
Ancient Power
Curse
Defense Curl
Most notable and possible best moves for Marshtomp
Earthquake
Hydro Pump
Ice Beam
Protect
Rest
Scald
Stealth Rock
Toxic
Common Effort Values for Marshtomp in Black and White
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Marshtomp. Top rated Marshtomp Black/White movesets. You can find Marshtomp builds Black/White. Marshtomp movesets Black/White are listed here. VGC Marshtomp Competitive Movesets can be found here. Find various EV spreads, find the best nature for Marshtomp in Black/White along with competitive movesets. Basic info and Movesets for Swampert evolution