Competitive Information for Marshtomp [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Marshtomp marshtomp
Base Stats for Marshtomp

Water / Ground

Abilities:
TorrentTorrent: At 1/3 or less of its max HP, this Pokemon's Water-type attacks have 1.5x power.


Evolutions / Family:
Mudkip
Marshtomp
Swampert

Weakness Chart for Water/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
  
0.5x
  
  
4x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0.5x
  
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MarshtompVisit Serebii's Pokedex for location, breeding, and other game details about MarshtompVisit Bulbapedia for more information about Marshtomp

Movesets for Singles


What is a good competitive moveset for Marshtomp? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Marshtomp is pretty popular Water and Ground-typed Pokemon. Marshtomp is not a Pokemon anyone usually expects sees on the battlefield. Marshtomp's only type-related weakness is Grass.


Species: Marshtomp
Item: Life Orb / Focus Sash
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Mud Shot
- Double-Edge / Return
- Rock Slide
- Seismic Toss

Physical Sweeper Marshtomp (Torrent)

Marshtomp is a marvelous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Marshtomp from being one-shotted and allowing it to atleast use a crucial move when brought out. With Torrent, at 1/3 or less of its max hp Marshtomp's water-type attacks have 1.5x power.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Marshtomp's level).



Movesets for Doubles


What is a good doubles moveset for Marshtomp? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Marshtomp
Item: Life Orb / Focus Sash
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Mud Shot
- Rock Slide
- Double-Edge / Return
- Seismic Toss

Doubles Physical Sweeper Marshtomp (Torrent)

Marshtomp is pretty popular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Don't forget before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Marshtomp from being one-shotted and allowing it to atleast use a crucial move when brought out. With Torrent, at 1/3 or less of its max hp Marshtomp's water-type attacks have 1.5x power.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud Shot is a physical STAB-boosted 55-base power Ground-type move (100% chance to lower the target's speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Marshtomp's level).



Movepool


Wondering what moves can Marshtomp learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Hydro Pump
120
80%
5
No additional effect.
Ice Ball
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Muddy Water
95
85%
10
30% chance to lower the foe(s) accuracy by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Bide
--
100%
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Uproar
50
100%
10
Lasts 3-5 turns. Active Pokemon cannot sleep.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Marshtomp can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Marshtomp

Create a build


Have an idea in mind for Marshtomp that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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