Competitive Information for Meowth [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Meowth meowth
Base Stats for Meowth

Normal

Abilities:
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.


Evolutions / Family:
Meowth
Persian

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MeowthVisit Serebii's Pokedex for location, breeding, and other game details about MeowthVisit Bulbapedia for more information about Meowth

Movesets for Singles


What is a good competitive moveset for Meowth? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Meowth is a stupendous Normal-typed Pokemon. Meowth is not a Pokemon anyone usually expects sees on the battlefield. Meowth's only type-related weakness is Fighting.


Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Foul Play / Bite
- Seed Bomb
- U-turn

Physical Sweeper Meowth (Technician)

Meowth is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage.
U-turn is a physical 70-base power Bug-type move (Meowth switches out after damaging the target).




Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Round / Hyper Voice
- Petal Dance
- Thunderbolt
- Water Pulse

Special Sweeper Meowth (Technician)

Meowth is pretty popular Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Petal Dance is a special 120-base power Grass-type move (lasts 2-3 turns. confuses your Meowth afterwards).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).




Species: Meowth
Item: Life Orb
Ability: Technician
Nature: Brave (+Atk, -Spe)
EVs: 160 Hp / 252 Def / 95 SpD
Moveset:
- Knock Off
- Fake Out
- Thief
- Screech

Meowth Double Wall (Team Rocket That)

Meowth is an outstanding Double Wall. It's primary goal is to have enough defenses and bulk to take both physical and special hits. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Knock Off is a physical 20-base power Dark-type move (removes the target's held item).
Fake Out is a physical STAB-boosted priority-increased 40-base power Normal-type move (hits first. first turn out only. 100% flinch chance).
Thief is a physical 40-base power Dark-type move (if your Meowth has no item, it steals the target's).
Screech is a status move (lowers the target's defense by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Meowth? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Foul Play / Bite
- Seed Bomb
- U-turn

Doubles Physical Sweeper Meowth (Technician)

Meowth is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 33% recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage.
U-turn is a physical 70-base power Bug-type move (Meowth switches out after damaging the target).




Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Icy Wind
- Petal Dance
- Thunderbolt

Doubles Special Sweeper Meowth (Technician)

Meowth is an extraordinary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Petal Dance is a special 120-base power Grass-type move (lasts 2-3 turns. confuses your Meowth afterwards).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Meowth learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Petal Dance
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Removes the target's held item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Thief
40
100%
10
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Meowth can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Meowth

Create a build


Have an idea in mind for Meowth that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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