Competitive Information for Meowth [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Meowth meowth
Base Stats for Meowth

Normal

Abilities:
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.


Evolutions / Family:
Meowth
Persian
Meowth-Gmax

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MeowthVisit Serebii's Pokedex for location, breeding, and other game details about MeowthVisit Bulbapedia for more information about Meowth

Movesets for Singles


What is a good competitive moveset for Meowth? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Meowth is a sensational Normal-typed Pokemon. Meowth is not a Pokemon anyone usually expects sees on the battlefield. Meowth's only type-related weakness is Fighting.


Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Covet / Body Slam
- Foul Play / Assurance
- Play Rough
- Seed Bomb

Physical Sweeper Meowth (Technician)

Meowth is pretty popular Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Covet is a physical STAB-boosted 60-base power Normal-type move (if your Meowth has no item, it steals the target's).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Seed Bomb is a physical 80-base power Grass-type move that deals a nice amount of damage.




Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Round / Hyper Voice
- Thunderbolt
- Shadow Ball
- Dark Pulse

Special Sweeper Meowth (Technician)

Meowth is popular Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).



Movesets for Doubles


What is a good doubles moveset for Meowth? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Covet / Body Slam
- Foul Play / Assurance
- Play Rough
- Seed Bomb

Doubles Physical Sweeper Meowth (Technician)

Meowth is a wonderful Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Covet is a physical STAB-boosted 60-base power Normal-type move (if your Meowth has no item, it steals the target's).
Body Slam is a physical STAB-boosted 85-base power Normal-type move (30% chance to paralyze the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Assurance is a physical 60-base power Dark-type move (power doubles if target was damaged this turn).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.




Species: Meowth
Item: Life Orb / Focus Sash
Ability: Technician
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Hyper Voice / Round
- Icy Wind
- Thunderbolt
- Shadow Ball

Doubles Special Sweeper Meowth (Technician)

Meowth is popular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Technician, Meowth's moves of 60 power or less have 1.5x power. includes struggle.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Meowth learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Scratch
40
100%
35
No additional effect.
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
U-turn
70
100%
20
User switches out after damaging the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charm
--
100%
20
Lowers the target's Attack by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Meowth can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Meowth

Create a build


Have an idea in mind for Meowth that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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