Competitive Information for Galarian Meowth [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Meowth-galar meowth-galar
Base Stats for Meowth-Galar

Steel

Abilities:
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.
,
Tough ClawsTough Claws: This Pokemon's contact moves have their power multiplied by 1.3.


Evolutions / Family:
Meowth

Weakness Chart for Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
0.5x
  
0.5x
2x
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Meowth-galarVisit Serebii's Pokedex for location, breeding, and other game details about Meowth-galarVisit Bulbapedia for more information about Meowth-galar

Movesets for Singles


What is a good competitive moveset for Meowth-galar? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Meowth is a decent Steel-typed Pokemon. Meowth is not a Pokemon anyone usually expects sees on the battlefield. Meowth is weak to Fighting, Fire, and Ground-typed attacks.


Species: Meowth-Galar
Item: Life Orb / Focus Sash
Ability: Pickup
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Body Slam
- Iron Head
- Foul Play
- Play Rough

Physical Sweeper Meowth-Galar (Pickup)

Meowth is a notable Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pickup, if Meowth has no item it finds one used by an adjacent pokemon this turn.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Meowth-galar? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Meowth-Galar
Item: Life Orb / Focus Sash
Ability: Pickup
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Body Slam
- Iron Head
- Foul Play
- Play Rough

Doubles Physical Sweeper Meowth-Galar (Pickup)

Meowth is a phenomenal Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Meowth from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Meowth's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pickup, if Meowth has no item it finds one used by an adjacent pokemon this turn.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Play Rough is a physical 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).



Movepool


Wondering what moves can Meowth-galar learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Steel Beam
140
95%
5
User loses 50% max HP.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Night Slash
70
100%
15
High critical hit ratio.
Pay Day
40
100%
20
Scatters coins.
Payback
50
100%
10
Power doubles if the user moves after the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Scratch
40
100%
35
No additional effect.
Seed Bomb
80
100%
15
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
U-turn
70
100%
20
User switches out after damaging the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Meowth-galar can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Meowth-galar

Create a build


Have an idea in mind for Meowth-galar that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.