Competitive Information for Octillery [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Octillery octillery
Base Stats for Octillery

Water

Abilities:
Suction CupsSuction Cups: This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
,
SniperSniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
,
MoodyMoody: Raises a random stat by 2 and lowers another stat by 1 at the end of each turn.


Evolutions / Family:
Remoraid
Octillery

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for OctilleryVisit Serebii's Pokedex for location, breeding, and other game details about OctilleryVisit Bulbapedia for more information about Octillery

Movesets for Singles


What is a good competitive moveset for Octillery? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Octillery is a notable Water-typed Pokemon. It's frequent to see Octillery show up as a Black/White opponent. Octillery's only type-related weaknesses are Electric and Grass.


Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall / Dive
- Double-Edge / Return
- Seed Bomb
- Payback

Physical Sweeper Octillery (Moody)

Octillery is a remarkable Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a hefty amount of damage.
Payback is a physical 50-base power Dark-type move (power doubles if your Octillery moves after the target).




Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Sludge Wave
- Flamethrower
- Ice Beam

Special Sweeper Octillery (Moody)

Octillery is a spectacular Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Octillery's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Octillery? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Waterfall / Dive
- Double-Edge / Return
- Seed Bomb
- Payback

Doubles Physical Sweeper Octillery (Moody)

Octillery is a decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical 80-base power Grass-type move that deals a substantial amount of damage.
Payback is a physical 50-base power Dark-type move (power doubles if your Octillery moves after the target).




Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Sludge Wave
- Icy Wind
- Flamethrower

Doubles Special Sweeper Octillery (Moody)

Octillery is a spectacular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, raises a random stat by 2 and lowers another stat by 1 at the end of each turn.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Octillery's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Octillery learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Octazooka
65
85%
10
50% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Wring Out
--
100%
5
More power the more HP the target has left.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Thief
40
100%
10
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Haze
--
--
30
Eliminates all stat changes.
Lock-On
--
--
5
User's next move will not miss the target.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Octillery can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Octillery

Create a build


Have an idea in mind for Octillery that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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