Competitive Information for Octillery [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Octillery octillery
Base Stats for Octillery

Water

Abilities:
Suction CupsSuction Cups: This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
,
SniperSniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.
,
MoodyMoody: Boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.


Evolutions / Family:
Remoraid
Octillery

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for OctilleryVisit Serebii's Pokedex for location, breeding, and other game details about OctilleryVisit Bulbapedia for more information about OctilleryVisit Pikalytics for competitive usage stats on Octillery

Movesets for Singles


What is a good competitive moveset for Octillery? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Octillery is an astounding Water-typed Pokemon. Octillery is a usual Pokemon to see in Generation 8. Octillery's only type-related weaknesses are Electric and Grass.


Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation / Waterfall
- Seed Bomb
- Facade / Giga Impact
- Thief

Physical Sweeper Octillery (Moody)

Octillery is a remarkable Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn. Facade's damage doubles when the user has a status affliction.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a good amount of damage.
Facade is a physical 70-base power Normal-type move (power doubles if Octillery is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Octillery cannot move next turn).
Thief is a physical 60-base power Dark-type move (if your Octillery has no item, it steals the target's).




Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Sludge Wave / Sludge Bomb
- Psychic
- Flamethrower

Special Sweeper Octillery (Moody)

Octillery is a fabulous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Octillery's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Octillery? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation / Waterfall
- Seed Bomb
- Facade / Giga Impact
- Thief

Doubles Physical Sweeper Octillery (Moody)

Octillery is an interesting Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn. Facade's damage doubles when the user has a status affliction.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a hefty amount of damage.
Facade is a physical 70-base power Normal-type move (power doubles if Octillery is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Octillery cannot move next turn).
Thief is a physical 60-base power Dark-type move (if your Octillery has no item, it steals the target's).




Species: Octillery
Item: Life Orb
Ability: Moody
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Sludge Wave / Sludge Bomb
- Icy Wind
- Energy Ball

Doubles Special Sweeper Octillery (Moody)

Octillery is an extraordinary Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Octillery's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Moody, boosts a random stat (except accuracy/evasion) +2 and another stat -1 every turn.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Octillery's hp decreases).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Octillery learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Octazooka
65
85%
10
50% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Seed Bomb
80
100%
15
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Haze
--
--
30
Eliminates all stat changes.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Lock-On
--
--
5
User's next move will not miss the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Octillery can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Octillery

Create a build


Have an idea in mind for Octillery that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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