Competitive Information for Simisear [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Simisear simisear
Base Stats for Simisear

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
GluttonyGluttony: When this Pokemon has 1/2 or less of its maximum HP, it uses certain Berries early.


Evolutions / Family:
Pansear
Simisear

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SimisearVisit Serebii's Pokedex for location, breeding, and other game details about SimisearVisit Bulbapedia for more information about Simisear

Movesets for Singles


What is a good competitive moveset for Simisear? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Simisear is a phenomenal Fire-typed Pokemon. Simisear are common Pokemon to see in the BW metagame. Simisear is weak to Ground, Rock, and Water-typed attacks.


Species: Simisear
Item: Life Orb / White Herb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Superpower
- Fire Punch
- Return
- Crunch

Physical Sweeper Simisear (Blaze)

Simisear is a stupendous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Simisear from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Simisear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Simisear's attacking stat is 1.5x with fire attacks.

Superpower is a physical 120-base power Fighting-type move (lowers your Simisear's attack and defense by 1 stage).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Simisear
Item: Life Orb / White Herb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Hyper Beam / Round
- Solar Beam / Grass Knot
- Protect

Special Sweeper Simisear (Blaze)

Simisear is a notable Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Simisear from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Simisear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Simisear's attacking stat is 1.5x with fire attacks.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Simisear's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Hyper Beam is a special 150-base power Normal-type move (Simisear cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Protect is a status move (prevents moves from affecting your Simisear this turn).




Species: Simisear
Item: Life Orb
Ability: Blaze
Nature: Naughty (+Atk, -SpD)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Shadow Claw
- Superpower
- Substitute
- Fire Punch

Simisear Physical Sweeper (Sears Tower)

Simisear is a fabulous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Simisear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Simisear's attacking stat is 1.5x with fire attacks.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Superpower is a physical 120-base power Fighting-type move (lowers your Simisear's attack and defense by 1 stage).
Substitute is a status move (Simisear takes 1/4 its max hp to put in a substitute).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).




Species: Simisear
Item: Flame Orb
Ability: Blaze
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Acrobatics
- Flame Charge
- Fling
- Brick Break / Low Kick

Simisear Physical Sweeper (Flinging Monkey Of Fire)

Simisear is a pretty decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Flame Orb will burn Simisear at the end of the turn. With Blaze, at 1/3 or less of its max hp Simisear's attacking stat is 1.5x with fire attacks.

Acrobatics is a physical 55-base power Flying-type move (power doubles if your Simisear has no held item).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Simisear's speed by 1 stage).
Fling is a physical 0-base power Dark-type move (flings your Simisear's item at the target. power varies).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).



Movesets for Doubles


What is a good doubles moveset for Simisear? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Simisear
Item: Life Orb / White Herb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide
- Superpower
- Fire Punch
- Return

Doubles Physical Sweeper Simisear (Blaze)

Simisear is popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Simisear from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Simisear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Simisear's attacking stat is 1.5x with fire attacks.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Simisear's attack and defense by 1 stage).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Simisear
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Hyper Beam / Round
- Solar Beam / Grass Knot
- Protect

Doubles Special Sweeper Simisear (Blaze)

Simisear is a phenomenal Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Simisear from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Simisear's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Simisear's attacking stat is 1.5x with fire attacks.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Simisear's special attack by 2 stages).
Hyper Beam is a special 150-base power Normal-type move (Simisear cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Protect is a status move (prevents moves from affecting your Simisear this turn).



Movepool


Wondering what moves can Simisear learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Covet
60
100%
40
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
70%
5
30% chance to poison the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Removes the target's held item.
Lick
20
100%
30
30% chance to paralyze the target.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Simisear can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Simisear

Create a build


Have an idea in mind for Simisear that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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