Competitive Information for Skuntank [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Skuntank skuntank
Base Stats for Skuntank

Poison / Dark

Abilities:
StenchStench: This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
,
Keen EyeKeen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.
,
AftermathAftermath: If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.


Evolutions / Family:
Stunky
Skuntank

Weakness Chart for Poison/Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
0.5x
  
  
  
  
  
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
0.5x
0x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SkuntankVisit Serebii's Pokedex for location, breeding, and other game details about SkuntankVisit Bulbapedia for more information about Skuntank

Movesets for Singles


What is a good competitive moveset for Skuntank? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Skuntank is popular Poison and Dark-typed Pokemon. Skuntank is a normal Pokemon to see in Generation 5. Skuntank's only type-related weakness is Ground.


Species: Skuntank
Item: Life Orb / Focus Sash
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Double-Edge / Return
- Poison Jab
- Shadow Claw

Physical Sweeper Skuntank (Aftermath)

Skuntank is an interesting Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Skuntank from being one-shotted and allowing it to atleast use a crucial move when brought out. With Aftermath, if Skuntank is koed with a contact move that move's user loses 1/4 its max hp.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).




Species: Skuntank
Item: Black Sludge
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 213 Hp / 200 Def / 97 SpD
Moveset:
- Hone Claws
- Night Slash
- Poison Jab
- Iron Tail

Skuntank Double Wall (Physical Smell)

Skuntank is a marvelous Double Wall. It is meant to have enough defenses and bulk to take both physical and special hits. With Aftermath, if Skuntank is koed with a contact move that move's user loses 1/4 its max hp.

Hone Claws is a status move (raises your Skuntank's attack and accuracy by 1 stage).
Night Slash is a physical STAB-boosted 70-base power Dark-type move (high critical hit ratio).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Iron Tail is a physical 100-base power Steel-type move (30% chance to lower the target's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Skuntank? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Skuntank
Item: Life Orb / Focus Sash
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Double-Edge / Return
- Poison Jab
- Shadow Claw

Doubles Physical Sweeper Skuntank (Aftermath)

Skuntank is a decent Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Focus Sash helps protect Skuntank from being one-shotted and allowing it to atleast use a crucial move when brought out. With Aftermath, if Skuntank is koed with a contact move that move's user loses 1/4 its max hp.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).



Movepool


Wondering what moves can Skuntank learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
95
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Smog
20
70%
20
40% chance to poison the target.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Astonish
30
100%
15
30% chance to flinch the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Haze
--
--
30
Eliminates all stat changes.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Poison Gas
--
80%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Skuntank can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Skuntank

Create a build


Have an idea in mind for Skuntank that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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