Competitive Information for Stunfisk [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Stunfisk stunfisk
Base Stats for Stunfisk

Ground / Electric

Abilities:
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
,
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.


Evolutions / Family:
Stunfisk

Weakness Chart for Ground/Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
  
  
0.5x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
  
0.5x
  
0.5x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for StunfiskVisit Serebii's Pokedex for location, breeding, and other game details about StunfiskVisit Bulbapedia for more information about Stunfisk

Movesets for Singles


What is a good competitive moveset for Stunfisk? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Stunfisk is a decent Ground and Electric-typed Pokemon. It's a not-uncommon sight to see Stunfisk out in the 5th generation battlefield. Stunfisk is weak to Grass, Ground, Ice, and Water-typed attacks.


Species: Stunfisk
Item: Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Return
- Spark
- Foul Play

Physical Sweeper Stunfisk (Limber)

Stunfisk is a spectacular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).




Species: Stunfisk
Item: Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Earth Power
- Surf
- Sludge Wave

Special Sweeper Stunfisk (Limber)

Stunfisk is popular Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).




Species: Stunfisk
Item: Red Card
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 213 Hp / 252 SpA / 42 Spe
Moveset:
- Scald
- Sludge Wave / Earth Power
- Muddy Water
- Thunderbolt

Stunfisk Special Tank (Abuser)

Stunfisk is a stupendous Special Tank. This moveset is designed to take a nice amount of hits from special attacks while dealing some decent damage. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Scald is a special 80-base power Water-type move (30% chance to burn the target).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Muddy Water is a special 95-base power Water-type move (30% chance to lower the foes accuracy by 1 stage).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).




Species: Stunfisk
Item: Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 222 Hp / 222 SpA / 66 Spe
Moveset:
- Sludge Wave
- Earth Power
- Rain Dance
- Thunder

Stunfisk Special Tank (Rain+thundah)

Stunfisk is an outstanding Special Tank. It's goal is to take a decent amount of hits from special attacks while dealing some decent damage. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Thunder is a special STAB-boosted 120-base power Electric-type move (30% chance to paralyze. can't miss in rain).



Movesets for Doubles


What is a good doubles moveset for Stunfisk? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Stunfisk
Item: Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Return
- Spark

Doubles Physical Sweeper Stunfisk (Limber)

Stunfisk is pretty popular Physical Sweeper. It tries to take down the opponent's team with brute physical power. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).




Species: Stunfisk
Item: Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Surf
- Sludge Wave
- Earth Power

Doubles Special Sweeper Stunfisk (Limber)

Stunfisk is pretty popular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Stunfisk learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
95
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aqua Tail
90
90%
10
No additional effect.
Astonish
30
100%
15
30% chance to flinch the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Spark
65
100%
20
30% chance to paralyze the target.
Stone Edge
100
80%
5
High critical hit ratio.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Camouflage
--
--
20
Changes user's type based on terrain. (Ground)
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/3 their power.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Stunfisk can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Stunfisk

Create a build


Have an idea in mind for Stunfisk that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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