Competitive Information for Stunfisk [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Stunfisk stunfisk
Base Stats for Stunfisk

Ground / Electric

Abilities:
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
,
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.


Evolutions / Family:
Stunfisk

Weakness Chart for Ground/Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0x
  
  
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
2x
  
0.5x
  
0.5x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for StunfiskVisit Serebii's Pokedex for location, breeding, and other game details about StunfiskVisit Bulbapedia for more information about StunfiskVisit Pikalytics for competitive usage stats on Stunfisk

Movesets for Singles


What is a good competitive moveset for Stunfisk? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Stunfisk in Pokemon Sun/Moon:

JirachiKeldeoTornadus-TherianWeavileCharizard-Mega-XSerperiorHeracross-MegaSalamenceJynxChesnaughtMamoswineAlomomola


Stunfisk is a phenomenal Ground and Electric-typed Pokemon. It's super common to find yourself dealing with Stunfisk when battling in the 7th generation meta. Stunfisk is weak to Grass, Ground, Ice, and Water-typed attacks.


Species: Stunfisk
Item: Leftovers / Rocky Helmet
Ability: Static
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 20 SpA / 236 SpD
Moveset:
- Earth Power
- Discharge / Thunder Wave
- Stealth Rock
- Toxic

Special Wall Stunfisk (Analytic)

Stunfisk is an interesting Special Wall. It's primary goal is to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Stunfisk last longer regaining it's health points every turn. With Static, 30% chance a pokemon making contact with Stunfisk will be paralyzed.

Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunder Wave is a status move (paralyzes the target).
Stealth Rock is a status move (hurts foes on switch-in. factors rock weakness).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Stunfisk
Item: Groundium Z / Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Stomping Tantrum
- Return
- Spark
- Foul Play

Physical Sweeper Stunfisk (Limber)

Stunfisk is a wonderful Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Stomping Tantrum is a physical STAB-boosted 75-base power Ground-type move (power doubles if your Stunfisk's last move failed).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).




Species: Stunfisk
Item: Electrium Z / Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Earth Power
- Sludge Wave
- Surf

Special Sweeper Stunfisk (Limber)

Stunfisk is a sensational Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).




Species: Stunfisk
Item: Red Card
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 213 Hp / 252 SpA / 42 Spe
Moveset:
- Scald
- Sludge Wave / Earth Power
- Muddy Water
- Thunderbolt

Stunfisk Special Tank (Abuser)

Stunfisk is an astounding Special Tank. It's primary goal is to take a great amount of hits from special attacks while dealing some decent damage. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Scald is a special 80-base power Water-type move (30% chance to burn the target. thaws target).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Muddy Water is a special 90-base power Water-type move (30% chance to lower the foes accuracy by 1 stage).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).




Species: Stunfisk
Item: Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 222 Hp / 222 SpA / 66 Spe
Moveset:
- Sludge Wave
- Earth Power
- Rain Dance
- Thunder

Stunfisk Special Tank (Rain+thundah)

Stunfisk is an interesting Special Tank. It's meant to take a large amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Thunder is a special STAB-boosted 110-base power Electric-type move (30% chance to paralyze. can't miss in rain).



Movesets for Doubles


What is a good doubles moveset for Stunfisk? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Stunfisk in Pokemon Sun/Moon:

JirachiKeldeoTornadus-TherianWeavileCharizard-Mega-XSerperiorHeracross-MegaSalamenceJynxChesnaughtMamoswineAlomomola


Species: Stunfisk
Item: Groundium Z / Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Rock Slide
- Return
- Spark

Doubles Physical Sweeper Stunfisk (Limber)

Stunfisk is a wonderful Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical STAB-boosted 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).




Species: Stunfisk
Item: Electrium Z / Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Sludge Wave
- Surf
- Earth Power

Doubles Special Sweeper Stunfisk (Limber)

Stunfisk is a remarkable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Stunfisk's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Stunfisk cannot be paralyzed. gaining this ability while paralyzed cures it.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Surf is a special 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Earth Power is a special STAB-boosted 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Stunfisk learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mud Bomb
65
85%
10
30% chance to lower the target's accuracy by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Shock Wave
60
--
20
This move does not check accuracy.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aqua Tail
90
90%
10
No additional effect.
Astonish
30
100%
15
30% chance to flinch the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Payback
50
100%
10
Power doubles if the user moves after the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Spark
65
100%
20
30% chance to paralyze the target.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Stone Edge
100
80%
5
High critical hit ratio.
Tackle
40
100%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect Type
--
--
15
User becomes the same type as the target.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Stunfisk can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Stunfisk

Create a build


Have an idea in mind for Stunfisk that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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