Competitive Information for Heracross (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Heracross-mega heracross-mega
Base Stats for Heracross-Mega

Bug / Fighting

Abilities:
Skill LinkSkill Link: This Pokemon's multi-hit attacks always hit the maximum number of times.


Evolutions / Family:
Heracross

Weakness Chart for Bug/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
  
  
2x
0.5x
2x
4x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Heracross-megaVisit Bulbapedia for more information about Heracross-megaVisit Pikalytics for competitive usage stats on Heracross-mega

Movesets for Singles


What is a good competitive moveset for Heracross-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Heracross-mega in Pokemon Sun/Moon:

Landorus-TherianMagearnaTapu%20KokoGreninja-AshHeatranKingdraPelipperKabutopsMarowak-AlolaTangrowthCresseliaCrabominable


Heracross is an astounding Bug and Fighting-typed Pokemon. It's frequent to find yourself dealing with Heracross when battling in the 7th generation meta. Heracross is weak to Fairy, Fire, Flying, and Psychic-typed attacks.


Species: Heracross-Mega
Item: Heracronite
Ability: Skill Link
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance / Substitute

Physical Sweeper Heracross-Mega (Analytic)

Heracross is a sensational Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Skill Link, Heracross's multi-hit attacks always hit the maximum number of times.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Heracross's defense and special defense by 1 stage).
Pin Missile is a physical STAB-boosted 25-base power Bug-type move (hits 2-5 times in one turn).
Rock Blast is a physical 25-base power Rock-type move (hits 2-5 times in one turn).
Swords Dance is a status move (raises your Heracross's attack by 2 stages).
Substitute is a status move (Heracross takes 1/4 its max hp to put in a substitute).




Species: Heracross-Mega
Item: Heracronite
Ability: Skill Link
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat
- Pin Missile
- Bullet Seed
- Double-Edge

Physical Sweeper Heracross-Mega (Skill Link)

Heracross is a spectacular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Skill Link, Heracross's multi-hit attacks always hit the maximum number of times.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Heracross's defense and special defense by 1 stage).
Pin Missile is a physical STAB-boosted 25-base power Bug-type move (hits 2-5 times in one turn).
Bullet Seed is a physical 25-base power Grass-type move (hits 2-5 times in one turn).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).




Species: Heracross-Mega
Item: Heracronite
Ability: Guts
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Blast
- Bullet Seed
- Arm Thrust
- Pin Missile

Heracross-Mega Physical Sweeper (Skill Link Heracross)

Heracross is an awesome Physical Sweeper. It attempts to take down the opponent's team with brute physical power.

Rock Blast is a physical 25-base power Rock-type move (hits 2-5 times in one turn).
Bullet Seed is a physical 25-base power Grass-type move (hits 2-5 times in one turn).
Arm Thrust is a physical STAB-boosted 15-base power Fighting-type move (hits 2-5 times in one turn).
Pin Missile is a physical STAB-boosted 25-base power Bug-type move (hits 2-5 times in one turn).



Movesets for Doubles


What is a good doubles moveset for Heracross-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Heracross-mega in Pokemon Sun/Moon:

Landorus-TherianMagearnaTapu%20KokoGreninja-AshHeatranKingdraPelipperKabutopsMarowak-AlolaTangrowthCresseliaCrabominable


Species: Heracross-Mega
Item: Heracronite
Ability: Skill Link
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat
- Pin Missile
- Earthquake
- Rock Slide

Doubles Physical Sweeper Heracross-Mega (Skill Link)

Heracross is a phenomenal Physical Sweeper. It was designed to take down the opponent's team with brute physical power. With Skill Link, Heracross's multi-hit attacks always hit the maximum number of times.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Heracross's defense and special defense by 1 stage).
Pin Missile is a physical STAB-boosted 25-base power Bug-type move (hits 2-5 times in one turn).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Movepool


Wondering what moves can Heracross-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Vacuum Wave
40
100%
30
Usually goes first.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Aerial Ace
60
--
20
This move does not check accuracy.
Arm Thrust
15
100%
20
Hits 2-5 times in one turn.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Chip Away
70
100%
20
Ignores the target's stat stage changes.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Attack
15
85%
20
Hits 2-5 times in one turn.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Horn Attack
65
100%
25
No additional effect.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Low Kick
--
100%
20
More power the heavier the target.
Megahorn
120
85%
10
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Heracross-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Heracross-mega

Create a build


Have an idea in mind for Heracross-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.