Competitive Information for Torchic [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Torchic torchic
Base Stats for Torchic

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.
,
Speed BoostSpeed Boost: This Pokemon's Speed is raised 1 stage at the end of each full turn on the field.


Evolutions / Family:
Torchic
Combusken
Blaziken

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x

Optimize Torchic's EVs for Black/White

Movesets for Singles


What is a good competitive moveset for Torchic? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Torchic is an extraordinary Fire-typed Pokemon. Torchic is not a Pokemon anyone usually expects sees on the battlefield. Torchic is weak to Ground, Rock, and Water-typed attacks.


Species: Torchic
Item: Life Orb / Silk Scarf
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Double-Edge / Return
- Flame Charge
- Night Slash
- Shadow Claw

Physical Sweeper Torchic (Speed Boost)

Torchic is a decent Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Torchic from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Torchic for the following turns). Life Orb boosts the power of Torchic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Torchic's speed is raised 1 stage at the end of each full turn on the field.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Torchic's speed by 1 stage).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).



Species: Torchic
Item: Life Orb / Charcoal
Ability: Speed Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Round / Snore
- Mud-Slap
- Protect

Special Sweeper Torchic (Speed Boost)

Torchic is a spectacular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Torchic's negative stat changes once (specifically for when it uses Overheat). Focus Sash helps protect Torchic from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Torchic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Torchic's speed is raised 1 stage at the end of each full turn on the field.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Torchic's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Torchic must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Protect is a status move (prevents moves from affecting your Torchic this turn).


Movesets for Doubles


What is a good doubles moveset for Torchic? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Torchic
Item: Life Orb / Hard Stone
Ability: Speed Boost
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Rock Slide
- Double-Edge / Return
- Flame Charge
- Night Slash

Doubles Physical Sweeper Torchic (Speed Boost)

Torchic is a marvelous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Torchic from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Flame Charge to boost Torchic for the following turns). Life Orb boosts the power of Torchic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Torchic's speed is raised 1 stage at the end of each full turn on the field.

Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Flame Charge is a physical STAB-boosted 50-base power Fire-type move (100% chance to raise your Torchic's speed by 1 stage).
Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).



Species: Torchic
Item: Life Orb / Charcoal
Ability: Speed Boost
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Round / Snore
- Mud-Slap
- Protect

Doubles Special Sweeper Torchic (Speed Boost)

Torchic is a marvelous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Torchic from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Torchic's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Speed Boost, Torchic's speed is raised 1 stage at the end of each full turn on the field.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Torchic's special attack by 2 stages).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Torchic must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Protect is a status move (prevents moves from affecting your Torchic this turn).


Movepool


Wondering what moves can Torchic learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Pledge
50
100%
10
Use with Grass or Water Pledge for added effect.
Fire Spin
35
85%
15
Traps and damages the target for 4-5 turns.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Last Resort
140
100%
5
Fails unless each known move has been used.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Peck
35
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Smelling Salts
60
100%
10
Power doubles if target is paralyzed, and cures it.
Strength
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Torchic can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Torchic

Related Videos


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