Competitive Information for Cacnea [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Cacnea cacnea
Base Stats for Cacnea

Grass

Abilities:
Sand VeilSand Veil: If Sandstorm is active, this Pokemon's evasiveness is 1.25x; immunity to Sandstorm.


Evolutions / Family:
Cacnea
Cacturne

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
  
  
  
0.5x
  
¼x
½x
2x
4x


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Movesets for Singles


What is a good competitive moveset for Cacnea? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Cacnea is an astounding Grass-typed Pokemon. Cacnea is not a Pokemon anyone usually expects sees on the battlefield. Cacnea is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Cacnea
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb / Needle Arm
- Poison Jab
- Sucker Punch

Physical Sweeper Cacnea (Sand Veil)

Cacnea is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Cacnea from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sand Veil, if sandstorm is active Cacnea's evasiveness is 1.25x; immunity to sandstorm.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a hefty amount of damage.
Needle Arm is a physical STAB-boosted 60-base power Grass-type move (30% chance to flinch the target).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).




Species: Cacnea
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Energy Ball / Solar Beam
- Dark Pulse
- Acid
- Snore

Special Sweeper Cacnea (Sand Veil)

Cacnea is a pretty decent Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cacnea from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sand Veil, if sandstorm is active Cacnea's evasiveness is 1.25x; immunity to sandstorm.

Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Acid is a special 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Snore is a special 40-base power Normal-type move (Cacnea must be asleep. 30% chance to flinch target).



Movesets for Doubles


What is a good doubles moveset for Cacnea? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Cacnea
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Seed Bomb / Needle Arm
- Poison Jab
- Sucker Punch

Doubles Physical Sweeper Cacnea (Sand Veil)

Cacnea is an astounding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Cacnea from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sand Veil, if sandstorm is active Cacnea's evasiveness is 1.25x; immunity to sandstorm.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a mighty amount of damage.
Needle Arm is a physical STAB-boosted 60-base power Grass-type move (30% chance to flinch the target).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).




Species: Cacnea
Item: Life Orb / Focus Sash
Ability: Sand Veil
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Energy Ball / Solar Beam
- Acid
- Dark Pulse
- Snore

Doubles Special Sweeper Cacnea (Sand Veil)

Cacnea is an outstanding Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cacnea from being one-shotted and allowing it to atleast use a crucial move when brought out. With Sand Veil, if sandstorm is active Cacnea's evasiveness is 1.25x; immunity to sandstorm.

Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Acid is a special 40-base power Poison-type move (10% chance to lower the foes special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Snore is a special 40-base power Normal-type move (Cacnea must be asleep. 30% chance to flinch target).



Movepool


Wondering what moves can Cacnea learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Acid
40
100%
30
10% chance to lower the foe(s) Sp. Def by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Drain Punch
60
100%
5
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Low Kick
--
100%
20
More power the heavier the target.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Needle Arm
60
100%
15
30% chance to flinch the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pin Missile
14
85%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Smelling Salts
60
100%
10
Power doubles if target is paralyzed, and cures it.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Cotton Spore
--
85%
40
Lowers the target's Speed by 2.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Toxic
--
85%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Cacnea can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Cacnea

Create a build


Have an idea in mind for Cacnea that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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