Competitive Information for Girafarig [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Girafarig girafarig
Base Stats for Girafarig

Normal / Psychic

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
Early BirdEarly Bird: This Pokemon's sleep counter drops by 2 instead of 1.


Evolutions / Family:
Girafarig

Weakness Chart for Normal/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
  
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GirafarigVisit Serebii's Pokedex for location, breeding, and other game details about GirafarigVisit Bulbapedia for more information about Girafarig

Movesets for Singles


What is a good competitive moveset for Girafarig? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Girafarig is a stupendous Normal and Psychic-typed Pokemon. Girafarig are common Pokemon to see in the DP metagame. Girafarig's only type-related weaknesses are Bug and Dark.


Species: Girafarig
Item: Life Orb / Focus Sash
Ability: Early Bird
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Zen Headbutt
- Earthquake
- Sucker Punch

Physical Sweeper Girafarig

Girafarig is a decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Girafarig from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Girafarig's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Early Bird, Girafarig's sleep counter drops by 2 instead of 1.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).




Species: Girafarig
Item: Life Orb / Focus Sash
Ability: Early Bird
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psybeam
- Thunderbolt
- Shadow Ball
- Energy Ball

Special Sweeper Girafarig

Girafarig is an outstanding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Girafarig from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Girafarig's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Early Bird, Girafarig's sleep counter drops by 2 instead of 1.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special STAB-boosted 65-base power Psychic-type move (10% chance to confuse the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Girafarig? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Girafarig
Item: Life Orb / Focus Sash
Ability: Early Bird
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Zen Headbutt
- Sucker Punch

Doubles Physical Sweeper Girafarig

Girafarig is popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Girafarig from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Girafarig's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Early Bird, Girafarig's sleep counter drops by 2 instead of 1.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).




Species: Girafarig
Item: Life Orb / Power Herb
Ability: Early Bird
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psybeam
- Razor Wind
- Thunderbolt
- Shadow Ball

Doubles Special Sweeper Girafarig

Girafarig is a pretty decent Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Girafarig from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Girafarig's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Early Bird, Girafarig's sleep counter drops by 2 instead of 1.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special STAB-boosted 65-base power Psychic-type move (10% chance to confuse the target).
Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. high crit ratio).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Girafarig learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Future Sight
80
90%
15
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Mirror Coat
--
100%
20
If hit by special attack, returns double damage.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double Hit
35
90%
10
Hits 2 times in one turn.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
40
100%
10
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Power Swap
--
--
10
Swaps Attack and Sp. Atk stat stages with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Girafarig can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Girafarig

Create a build


Have an idea in mind for Girafarig that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.