Competitive Information for Lanturn [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Lanturn lanturn
Base Stats for Lanturn

Water / Electric

Abilities:
Volt AbsorbVolt Absorb: This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
,
IlluminateIlluminate: No competitive use.


Evolutions / Family:
Chinchou
Lanturn

Weakness Chart for Water/Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
  
0.5x
0.5x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
  
0.25x
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Lanturn? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Lanturn is a pretty decent Water and Electric-typed Pokemon. Lanturn are common Pokemon to see in the DP metagame. Lanturn's only type-related weaknesses are Grass and Ground.


Species: Lanturn
Item: Life Orb / Mystic Water
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Frustration
- Spark
- Sucker Punch

Physical Sweeper Lanturn (Volt Absorb)

Lanturn is a stupendous Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a good amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).



Species: Lanturn
Item: Life Orb / Mystic Water
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble Beam
- Thunderbolt / Discharge
- Ice Beam / Icy Wind
- Signal Beam

Special Sweeper Lanturn (Volt Absorb)

Lanturn is a marvelous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).


Movesets for Doubles


What is a good doubles moveset for Lanturn? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Lanturn
Item: Life Orb / Mystic Water
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Double-Edge / Frustration
- Spark
- Sucker Punch

Doubles Physical Sweeper Lanturn (Volt Absorb)

Lanturn is a fabulous Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).



Species: Lanturn
Item: Life Orb / Mystic Water
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble Beam
- Discharge / Thunderbolt
- Icy Wind / Ice Beam
- Signal Beam

Doubles Special Sweeper Lanturn (Volt Absorb)

Lanturn is a marvelous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Bubble Beam is a special STAB-boosted 65-base power Water-type move (10% chance to lower the target's speed by 1 stage).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).


Movepool


Wondering what moves can Lanturn learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Hydro Pump
120
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Spark
65
100%
20
30% chance to paralyze the target.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Lanturn can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Lanturn

Create a build


Have an idea in mind for Lanturn that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Lanturn's EVs for Diamond/Pearl




Visit Smogon's Pokedex for more competitive movesets for LanturnVisit Serebii's Pokedex for location, breeding, and other game details about LanturnVisit Bulbapedia for more information about LanturnVisit Pikalytics for competitive usage stats on Lanturn