Competitive Information for Lanturn [Sword/Shield]

Competitive Pokemon Sword/Shield Movesets and Strategies for Lanturn lanturn
Base Stats for Lanturn

Water / Electric

Abilities:
Volt AbsorbVolt Absorb: This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
,
IlluminateIlluminate: No competitive use.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.


Evolutions / Family:
Chinchou
Lanturn

Weakness Chart for Water/Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
  
0.5x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
2x
0.5x
  
  
  
  
0.25x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LanturnVisit Serebii's Pokedex for location, breeding, and other game details about LanturnVisit Bulbapedia for more information about LanturnVisit Pikalytics for competitive usage stats on Lanturn

Movesets for Singles


What is a good competitive moveset for Lanturn? These builds have been optimized for Pokemon competing in Sword/Shield Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sword/Shield generation metagame.


Common team mates for Lanturn in Pokemon Sword/Shield:

MandibuzzTorkoalVenusaurDarmanitanShiftryCinderaceConkeldurrAegislashChandelureWeavileDuraludonEspeon


Lanturn is a wonderful Water and Electric-typed Pokemon. It's a pretty regular sight to see Lanturn out in the 8th generation battlefield. Lanturn's only type-related weaknesses are Grass and Ground.


Species: Lanturn
Item: Life Orb
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Spark
- Waterfall / Dive
- Facade / Giga Impact
- Protect

Physical Sweeper Lanturn (Volt Absorb)

Lanturn is popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity. Facade's damage doubles when the user has a status affliction.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
Facade is a physical 70-base power Normal-type move (power doubles if Lanturn is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Lanturn cannot move next turn).
Protect is a status move (prevents moves from affecting your Lanturn this turn).




Species: Lanturn
Item: Life Orb
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Thunderbolt / Discharge
- Ice Beam
- Dazzling Gleam

Special Sweeper Lanturn (Volt Absorb)

Lanturn is a decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).




Species: Lanturn
Item: Leftovers
Ability: Volt Absorb
Nature: Calm (+SpD, -Atk)
EVs: 64 Hp / 192 SpA / 252 SpD
Moveset:
- Scald
- Thunder Wave
- Thunderbolt
- Ice Beam

Lanturn Special Tank (Defensive Lanturn)

Lanturn is a remarkable Special Tank. It is meant to take a considerable amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Lanturn last longer regaining it's life every turn. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Thunder Wave is a status move (paralyzes the target).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).




Species: Lanturn
Item: Life Orb
Ability: Water Absorb
Nature: Modest (+SpA, -Atk)
EVs: 252 Hp / 252 SpA / 4 Spe
Moveset:
- Scald
- Thunderbolt
- Rain Dance
- Thunder

Lanturn Special Tank (Rainy Angler*)

Lanturn is a remarkable Special Tank. It was designed to take a substantial amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Water Absorb, Lanturn heals 1/4 of its max hp when hit by water moves; water immunity.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Thunder is a special STAB-boosted 110-base power Electric-type move (30% chance to paralyze. can't miss in rain).



Movesets for Doubles


What is a good doubles moveset for Lanturn? These builds have been optimized for Sword/Shield Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sword/Shield generation metagame.


Common team mates for Lanturn in Pokemon Sword/Shield:

MandibuzzTorkoalVenusaurDarmanitanShiftryCinderaceConkeldurrAegislashChandelureWeavileDuraludonEspeon


Species: Lanturn
Item: Life Orb
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Wild Charge / Spark
- Waterfall / Dive
- Facade / Giga Impact
- Protect

Doubles Physical Sweeper Lanturn (Volt Absorb)

Lanturn is a stupendous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity. Facade's damage doubles when the user has a status affliction.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
Facade is a physical 70-base power Normal-type move (power doubles if Lanturn is burn/poison/paralyzed).
Giga Impact is a physical 150-base power Normal-type move (Lanturn cannot move next turn).
Protect is a status move (prevents moves from affecting your Lanturn this turn).




Species: Lanturn
Item: Life Orb
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Discharge / Thunderbolt
- Dazzling Gleam
- Icy Wind

Doubles Special Sweeper Lanturn (Volt Absorb)

Lanturn is a remarkable Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lanturn's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Volt Absorb, Lanturn heals 1/4 of its max hp when hit by electric moves; electric immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).



Movepool


Wondering what moves can Lanturn learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Giga Impact
150
90%
5
User cannot move next turn.
Spark
65
100%
20
30% chance to paralyze the target.
Take Down
90
85%
20
Has 1/4 recoil.
Waterfall
80
100%
15
20% chance to flinch the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Confuse Ray
--
100%
10
Confuses the target.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Thunder Wave
--
90%
20
Paralyzes the target.

Combo List


These are a list of several common move combinations Lanturn can perform in Sword/Shield. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SS Move and Ability Combos for Lanturn

Create a build


Have an idea in mind for Lanturn that you'd like to test? Customize the IVs, EVs and their Sword/Shield moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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