Competitive Information for Magcargo [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Magcargo magcargo
Base Stats for Magcargo

Fire / Rock

Abilities:
Flame BodyFlame Body: 30% chance a Pokemon making contact with this Pokemon will be burned.
,
Magma ArmorMagma Armor: This Pokemon cannot be frozen. Gaining this Ability while frozen cures it.


Evolutions / Family:
Slugma
Magcargo

Weakness Chart for Fire/Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
2x
0.25x
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
4x
0.5x
0.5x
0.5x
  
2x
  
4x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MagcargoVisit Serebii's Pokedex for location, breeding, and other game details about MagcargoVisit Bulbapedia for more information about Magcargo

Movesets for Singles


What is a good competitive moveset for Magcargo? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Magcargo is a phenomenal Fire and Rock-typed Pokemon. It's not-uncommon to see Magcargo show up as a Diamond/Pearl opponent. Magcargo is weak to Fighting, Ground, Rock, and Water-typed attacks.


Species: Magcargo
Item: Air Balloon / Life Orb
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Ancient Power
- Earth Power
- Hyper Beam

Special Sweeper Magcargo (Flame Body)

Magcargo is a remarkable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. With Flame Body, 30% chance a pokemon making contact with Magcargo will be burned.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Magcargo's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Magcargo cannot move next turn).



Movesets for Doubles


What is a good doubles moveset for Magcargo? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Magcargo
Item: Air Balloon / Life Orb
Ability: Flame Body
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Ancient Power
- Earth Power
- Hyper Beam

Doubles Special Sweeper Magcargo (Flame Body)

Magcargo is a sensational Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. With Flame Body, 30% chance a pokemon making contact with Magcargo will be burned.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Magcargo's special attack by 2 stages).
Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Magcargo cannot move next turn).



Movepool


Wondering what moves can Magcargo learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Smog
20
70%
20
40% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Throw
50
90%
15
No additional effect.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Acid Armor
--
--
40
Raises the user's Defense by 2.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Harden
--
--
30
Raises the user's Defense by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Mimic
--
--
10
The last move the target used replaces this one.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Magcargo can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Magcargo

Create a build


Have an idea in mind for Magcargo that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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