Competitive Information for Marowak [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Marowak marowak
Base Stats for Marowak

Ground

Abilities:
Lightning RodLightning Rod: This Pokemon draws single-target Electric moves to itself.
,
Rock HeadRock Head: This Pokemon does not take recoil damage besides Struggle/Life Orb/crash damage.


Evolutions / Family:
Cubone
Marowak

Weakness Chart for Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
  
  
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
0.5x
  
0.5x
  
2x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Marowak? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Marowak is an outstanding Ground-typed Pokemon. It's a super common sight to see Marowak out in the 4th generation battlefield. Marowak is weak to Grass, Ice, and Water-typed attacks.


Species: Marowak
Item: Life Orb / Soft Sand
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bonemerang
- Outrage
- Thunder Punch / Brick Break
- Iron Head

Physical Sweeper Marowak (Lightning Rod)

Marowak is a wonderful Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Marowak's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Marowak draws single-target electric moves to itself. Thunder Punch or Brick Break are added to provide additional threat coverage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Bonemerang is a physical STAB-boosted 50-base power Ground-type move (hits 2 times in one turn).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Marowak afterwards).
Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).



Species: Marowak
Item: Thick Club
Ability: Battle Armor
Nature: Brave (+Atk, -Spe)
EVs: 248 Hp / 252 Atk / 8 SpD
Moveset:
- Knock Off
- Brick Break / Low Kick
- Rock Slide / Stone Edge
- Earthquake / Bonemerang

Marowak Physical Tank (Megalovania)

Marowak is a fabulous Physical Tank. It's primary goal is to take a nice amount of physical hits while dealing some decent damage.

Knock Off is a physical 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Stone Edge is a physical 100-base power Rock-type move (high critical hit ratio).
Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Bonemerang is a physical STAB-boosted 50-base power Ground-type move (hits 2 times in one turn).


Movesets for Doubles


What is a good doubles moveset for Marowak? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Marowak
Item: Life Orb / Soft Sand
Ability: Lightning Rod
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bonemerang
- Rock Slide
- Outrage
- Iron Head / Brick Break

Doubles Physical Sweeper Marowak (Lightning Rod)

Marowak is an awesome Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Marowak's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Marowak draws single-target electric moves to itself. Iron Head or Brick Break are added to provide additional threat coverage.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Bonemerang is a physical STAB-boosted 50-base power Ground-type move (hits 2 times in one turn).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Marowak afterwards).
Iron Head is a physical 80-base power Steel-type move (30% chance to flinch the target).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).


Movepool


Wondering what moves can Marowak learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bone Club
65
85%
20
10% chance to flinch the target.
Bone Rush
25
80%
10
Hits 2-5 times in one turn.
Bonemerang
50
90%
10
Hits 2 times in one turn.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Skull Bash
100
100%
15
Raises user's Defense by 1 on turn 1. Hits turn 2.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Marowak can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Marowak

Create a build


Have an idea in mind for Marowak that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Marowak's EVs for Diamond/Pearl




Visit Smogon's Pokedex for more competitive movesets for MarowakVisit Serebii's Pokedex for location, breeding, and other game details about MarowakVisit Bulbapedia for more information about Marowak