Competitive Information for Marowak [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Marowak marowak
Base Stats for Marowak

Ground


Evolutions / Family:
Cubone
Marowak

Weakness Chart for Ground-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
0x
  
  
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
2x
  
0.5x
  
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MarowakVisit Serebii's Pokedex for location, breeding, and other game details about MarowakVisit Bulbapedia for more information about Marowak

Movesets for Singles


What is a good competitive moveset for Marowak? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Marowak is a phenomenal Ground-typed Pokemon. Marowak are common Pokemon to see in the RB metagame. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Marowak is weak to Grass, Ice, and Water-typed attacks.


Species: Marowak
Moveset:
- Earthquake / Dig
- Hyper Beam / Double-Edge
- Seismic Toss / Counter
- Toxic

Physical Sweeper Marowak (Retro)

Marowak is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. The original meta-game back in the RBY days was ridiculous. Years before Generation IV, a move's damage category was determined by its type.

Earthquake is a physical STAB-boosted 100-base power Ground-type move that deals a notable amount of damage.
Dig is a physical STAB-boosted 100-base power Ground-type move (digs underground turn 1, strikes turn 2).
Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Seismic Toss is a physical 1-base power Fighting-type move (damage = Marowak's level. can hit ghost types).
Counter is a physical 0-base power Fighting-type move (if hit by physical attack, returns double damage).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Marowak learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
90%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
33% chance to lower the target's Speed by 1.
Fire Blast
120
85%
5
30% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bone Club
65
85%
20
10% chance to flinch the target.
Bonemerang
50
90%
10
Hits 2 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
100
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
100
100%
15
Has 1/4 recoil.
Earthquake
100
100%
10
No additional effect.
Fissure
--
30%
5
Deals 65535 damage. Fails if target is faster.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Take Down
90
85%
20
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 3-4 turns. Confuses the user afterwards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Focus Energy
--
--
30
Quarters the user's chance for a critical hit.
Growl
--
100%
40
Lowers the target's Attack by 1.
Leer
--
100%
30
Lowers the target's Defense by 1.
Mimic
--
--
10
Random move known by the target replaces this.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Tail Whip
--
100%
30
Lowers the target's Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Marowak can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Marowak

Create a build


Have an idea in mind for Marowak that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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