Competitive Information for Meganium [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Meganium meganium
Base Stats for Meganium

Grass

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's Grass-type attacks have 1.5x power.


Evolutions / Family:
Chikorita
Bayleef
Meganium

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MeganiumVisit Serebii's Pokedex for location, breeding, and other game details about MeganiumVisit Bulbapedia for more information about MeganiumVisit Pikalytics for competitive usage stats on Meganium

Movesets for Singles


What is a good competitive moveset for Meganium? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Meganium is a remarkable Grass-typed Pokemon. Meganium are common Pokemon to see in the DP metagame. Meganium is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Meganium
Item: Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Outrage
- Double-Edge / Return
- Seed Bomb
- Earthquake

Physical Sweeper Meganium (Overgrow)

Meganium is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Meganium afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a good amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).




Species: Meganium
Item: Life Orb / White Herb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Petal Dance
- Hyper Beam / Snore
- Ancient Power
- Mud-Slap

Special Sweeper Meganium (Overgrow)

Meganium is a remarkable Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Meganium's special attack by 2 stages).
Petal Dance is a special STAB-boosted 90-base power Grass-type move (lasts 2-3 turns. confuses your Meganium afterwards).
Hyper Beam is a special 150-base power Normal-type move (Meganium cannot move next turn).
Snore is a special 40-base power Normal-type move (Meganium must be asleep. 30% chance to flinch target).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Meganium? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Meganium
Item: Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Razor Leaf / Seed Bomb
- Earthquake
- Outrage
- Double-Edge

Doubles Physical Sweeper Meganium (Overgrow)

Meganium is a fabulous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Razor Leaf is a physical STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Seed Bomb is a physical STAB-boosted 80-base power Grass-type move that deals a substantial amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Meganium afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).




Species: Meganium
Item: Life Orb / White Herb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Petal Dance
- Hyper Beam / Snore
- Ancient Power
- Mud-Slap

Doubles Special Sweeper Meganium (Overgrow)

Meganium is a fabulous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Meganium's special attack by 2 stages).
Petal Dance is a special STAB-boosted 90-base power Grass-type move (lasts 2-3 turns. confuses your Meganium afterwards).
Hyper Beam is a special 150-base power Normal-type move (Meganium cannot move next turn).
Snore is a special 40-base power Normal-type move (Meganium must be asleep. 30% chance to flinch target).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Meganium learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Frenzy Plant
150
90%
5
User cannot move next turn.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
140
90%
5
Lowers the user's Sp. Atk by 2.
Magical Leaf
60
--
20
This move does not check accuracy.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Petal Dance
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Wring Out
--
100%
5
More power the more HP the target has left.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Vine Whip
35
100%
15
No additional effect.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack changes based on terrain. (Tri Attack)
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
85%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Meganium can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Meganium

Create a build


Have an idea in mind for Meganium that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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