Competitive Information for Meganium [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Meganium meganium
Base Stats for Meganium

Grass

Abilities:
OvergrowOvergrow: At 1/3 or less of its max HP, this Pokemon's Grass-type attacks have 1.5x power.


Evolutions / Family:
Chikorita
Bayleef
Meganium

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MeganiumVisit Serebii's Pokedex for location, breeding, and other game details about MeganiumVisit Bulbapedia for more information about Meganium

Movesets for Singles


What is a good competitive moveset for Meganium? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Meganium is an interesting Grass-typed Pokemon. Meganium are common Pokemon to see in the RS metagame. Meganium is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Meganium
Item: Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake / Mud-Slap
- Ancient Power
- Rock Smash

Physical Sweeper Meganium (Overgrow)

Meganium is a phenomenal Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Meganium
Item: Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Frenzy Plant / Solar Beam
- Synthesis
- Protect
- Toxic

Special Sweeper Meganium (Overgrow)

Meganium is an awesome Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. In the old days prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Frenzy Plant is a special STAB-boosted 150-base power Grass-type move (Meganium cannot move next turn).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Synthesis is a status move (heals your Meganium by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Meganium this turn).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Meganium? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Meganium
Item: Life Orb
Ability: Overgrow
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Mud-Slap
- Double-Edge / Return
- Ancient Power
- Rock Smash

Doubles Physical Sweeper Meganium (Overgrow)

Meganium is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Meganium
Item: Life Orb
Ability: Overgrow
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Razor Leaf / Frenzy Plant
- Synthesis
- Protect
- Toxic

Doubles Special Sweeper Meganium (Overgrow)

Meganium is a remarkable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Don't forget back before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Meganium's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overgrow, at 1/3 or less of its max hp Meganium's grass-type attacks have 1.5x power.

Razor Leaf is a special STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Frenzy Plant is a special STAB-boosted 150-base power Grass-type move (Meganium cannot move next turn).
Synthesis is a status move (heals your Meganium by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Meganium this turn).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Meganium learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Frenzy Plant
150
90%
5
User cannot move next turn.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Vine Whip
35
100%
10
No additional effect.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Ingrain
--
--
20
User recovers 1/16 max HP per turn. Traps user.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack changes based on terrain. (Swift)
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Meganium can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Meganium

Create a build


Have an idea in mind for Meganium that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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