Competitive Information for Seviper [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Seviper seviper
Base Stats for Seviper

Poison

Abilities:
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.


Evolutions / Family:
Seviper

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
0.5x
  
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
0.5x
2x
  
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Seviper? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Seviper is a phenomenal Poison-typed Pokemon. It's pretty common to see Seviper show up as a Diamond/Pearl opponent. Seviper's only type-related weaknesses are Ground and Psychic.


Species: Seviper
Item: Life Orb / Poison Barb
Ability: Shed Skin
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Poison Jab / Poison Fang
- Crunch / Double-Edge
- Earthquake
- Aqua Tail

Physical Sweeper Seviper (Shed Skin)

Seviper is popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Seviper has a 33% chance to have its status cured at the end of each turn. Crunch was added to provide additional threat coverage.

Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Poison Fang is a physical STAB-boosted 50-base power Poison-type move (30% chance to badly poison the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Aqua Tail is a physical 90-base power Water-type move that deals a decent amount of damage.



Species: Seviper
Item: Life Orb / Poison Barb
Ability: Shed Skin
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Bomb
- Flamethrower
- Dark Pulse
- Giga Drain

Special Sweeper Seviper (Shed Skin)

Seviper is a sensational Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Seviper has a 33% chance to have its status cured at the end of each turn.

Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 60-base power Grass-type move (Seviper recovers 50% of the damage dealt).



Species: Seviper
Item: Black Sludge
Ability: Infiltrator
Nature: Impish (+Def, -SpA)
EVs: 199 Hp / 240 Def / 71 Spe
Moveset:
- Night Slash
- Knock Off
- Toxic
- Earthquake

Seviper Physical Wall (Preciousssssssssssss)

Seviper is an interesting Physical Wall. This moveset attempts to take a large amount of physical hits while dealing some decent damage.

Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Knock Off is a physical 20-base power Dark-type move (target's item is lost and it cannot obtain another).
Toxic is a status move (badly poisons the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).


Movesets for Doubles


What is a good doubles moveset for Seviper? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Seviper
Item: Life Orb / Soft Sand
Ability: Shed Skin
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Poison Jab / Poison Fang
- Crunch / Double-Edge
- Aqua Tail

Doubles Physical Sweeper Seviper (Shed Skin)

Seviper is a pretty decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Seviper has a 33% chance to have its status cured at the end of each turn. Crunch was added to provide additional threat coverage.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Poison Fang is a physical STAB-boosted 50-base power Poison-type move (30% chance to badly poison the target).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.



Species: Seviper
Item: Life Orb / Poison Barb
Ability: Shed Skin
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Bomb
- Flamethrower
- Dark Pulse
- Giga Drain

Doubles Special Sweeper Seviper (Shed Skin)

Seviper is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Seviper has a 33% chance to have its status cured at the end of each turn.

Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 60-base power Grass-type move (Seviper recovers 50% of the damage dealt).


Movepool


Wondering what moves can Seviper learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Wring Out
--
100%
5
More power the more HP the target has left.
Aqua Tail
90
90%
10
No additional effect.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Lick
20
100%
30
30% chance to paralyze the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
30% chance to badly poison the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Wrap
15
85%
20
Traps and damages the target for 2-5 turns.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Glare
--
75%
30
Paralyzes the target.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Switcheroo
--
100%
10
User switches its held item with the target's.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Seviper can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Seviper

Create a build


Have an idea in mind for Seviper that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Seviper's EVs for Diamond/Pearl




Visit Smogon's Pokedex for more competitive movesets for SeviperVisit Serebii's Pokedex for location, breeding, and other game details about SeviperVisit Bulbapedia for more information about Seviper