Competitive Information for Seviper [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Seviper seviper
Base Stats for Seviper

Poison

Abilities:
Shed SkinShed Skin: This Pokemon has a 33% chance to have its status cured at the end of each turn.
,
InfiltratorInfiltrator: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.


Evolutions / Family:
Seviper

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SeviperVisit Serebii's Pokedex for location, breeding, and other game details about SeviperVisit Bulbapedia for more information about Seviper

Movesets for Singles


What is a good competitive moveset for Seviper? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Seviper is popular Poison-typed Pokemon. It's a normal sight to see Seviper out in the 7th generation battlefield. Seviper's only type-related weaknesses are Ground and Psychic.


Species: Seviper
Item: Poisonium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Poison Jab
- Double-Edge / Return
- Earthquake
- Aqua Tail

Physical Sweeper Seviper (Infiltrator)

Seviper is a decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Aqua Tail is a physical 90-base power Water-type move that deals a hefty amount of damage.




Species: Seviper
Item: Poisonium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Belch / Sludge Wave
- Flamethrower
- Dark Pulse
- Giga Drain

Special Sweeper Seviper (Infiltrator)

Seviper is a pretty decent Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Seviper eats a berry).
Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 75-base power Grass-type move (Seviper recovers 50% of the damage dealt).




Species: Seviper
Item: Life Orb
Ability: Shed Skin
Nature: Adamant (+Atk, -SpA)
EVs: 69 Hp / 195 Atk / 57 SpD / 189 Spe
Moveset:
- Coil
- Aqua Tail
- Substitute
- Earthquake

Seviper Physical Sweeper (Yesssssssssssssssssss)

Seviper is a decent Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Shed Skin, Seviper has a 33% chance to have its status cured at the end of each turn.

Coil is a status move (raises Seviper's attack, defense, accuracy by 1 stage).
Aqua Tail is a physical 90-base power Water-type move that deals a good amount of damage.
Substitute is a status move (Seviper takes 1/4 its max hp to put in a substitute).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Seviper
Item: Black Sludge
Ability: Infiltrator
Nature: Impish (+Def, -SpA)
EVs: 199 Hp / 240 Def / 71 Spe
Moveset:
- Night Slash
- Knock Off
- Toxic
- Earthquake

Seviper Physical Wall (Preciousssssssssssss)

Seviper is popular Physical Wall. It's goal is to take a hefty amount of physical hits while dealing some decent damage. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Night Slash is a physical 70-base power Dark-type move (high critical hit ratio).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Seviper? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Seviper
Item: Groundium Z / Life Orb
Ability: Infiltrator
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake / Bulldoze
- Double-Edge / Return
- Poison Jab
- Brutal Swing

Doubles Physical Sweeper Seviper (Infiltrator)

Seviper is an interesting Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Brutal Swing is a physical 60-base power Dark-type move (no additional effect. hits adjacent pokemon).




Species: Seviper
Item: Poisonium Z / Life Orb
Ability: Infiltrator
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Belch
- Flamethrower
- Dark Pulse
- Giga Drain

Doubles Special Sweeper Seviper (Infiltrator)

Seviper is a spectacular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Seviper from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Seviper's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Infiltrator, moves ignore substitutes and foe's reflect/light screen/safeguard/mist/aurora veil.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Belch is a special STAB-boosted 120-base power Poison-type move (cannot be selected until your Seviper eats a berry).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).
Giga Drain is a special 75-base power Grass-type move (Seviper recovers 50% of the damage dealt).



Movepool


Wondering what moves can Seviper learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Flamethrower
90
100%
15
10% chance to burn the target.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Wring Out
--
100%
5
More power the more HP the target has left.
Aqua Tail
90
90%
10
No additional effect.
Assurance
60
100%
10
Power doubles if target was damaged this turn.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Lick
30
100%
30
30% chance to paralyze the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
50% chance to badly poison the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Tail
50
100%
25
High critical hit ratio. 10% chance to poison.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Throat Chop
80
100%
15
For 2 turns, the target cannot use sound moves.
Wrap
15
90%
20
Traps and damages the target for 4-5 turns.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Coil
--
--
20
Raises user's Attack, Defense, accuracy by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Glare
--
100%
30
Paralyzes the target.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Switcheroo
--
100%
10
User switches its held item with the target's.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.

Combo List


These are a list of several common move combinations Seviper can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Seviper

Create a build


Have an idea in mind for Seviper that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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