Competitive Information for Shuppet [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Shuppet shuppet
Base Stats for Shuppet

Ghost

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
FriskFrisk: On switch-in, this Pokemon identifies a random foe's held item.


Evolutions / Family:
Shuppet
Banette

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
2x
  
  
0x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
0x
0.5x
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ShuppetVisit Serebii's Pokedex for location, breeding, and other game details about ShuppetVisit Bulbapedia for more information about Shuppet

Movesets for Singles


What is a good competitive moveset for Shuppet? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Shuppet is a sensational Ghost-typed Pokemon. Shuppet is not a Pokemon anyone usually expects sees on the battlefield. Shuppet's only type-related weaknesses are Dark and Ghost.


Species: Shuppet
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Sucker Punch / Payback
- Shadow Sneak / Astonish
- Protect

Physical Sweeper Shuppet (Insomnia)

Shuppet is pretty popular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Shuppet cannot fall asleep. gaining this ability while asleep cures it.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Payback is a physical 50-base power Dark-type move (power doubles if your Shuppet moves after the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Shuppet this turn).




Species: Shuppet
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Shadow Ball / Ominous Wind
- Thunderbolt
- Psychic
- Dark Pulse

Special Sweeper Shuppet (Insomnia)

Shuppet is a notable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Shuppet cannot fall asleep. gaining this ability while asleep cures it.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Ominous Wind is a special STAB-boosted 60-base power Ghost-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Shuppet
Item: Focus Sash
Ability: Frisk
Nature: Brave (+Atk, -Spe)
EVs: 225 Hp / 236 Atk / 49 SpD
Moveset:
- Thief
- Trick Room
- Torment
- Disable

Shuppet Physical Tank (Lead Trick Room Pokemon*)

Shuppet is a phenomenal Physical Tank. It is meant to take a considerable amount of physical hits while dealing some decent damage. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. With Frisk, on switch-in Shuppet identifies a random foe's held item.

Thief is a physical 40-base power Dark-type move (if your Shuppet has no item, it steals the target's).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Torment is a status move (target can't select the same move twice in a row).
Disable is a status move (for 4-7 turns, disables the target's last move).



Movesets for Doubles


What is a good doubles moveset for Shuppet? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Shuppet
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Sucker Punch / Payback
- Shadow Sneak / Astonish
- Protect

Doubles Physical Sweeper Shuppet (Insomnia)

Shuppet is a stupendous Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Shuppet cannot fall asleep. gaining this ability while asleep cures it.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Payback is a physical 50-base power Dark-type move (power doubles if your Shuppet moves after the target).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Astonish is a physical STAB-boosted 30-base power Ghost-type move (30% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Shuppet this turn).




Species: Shuppet
Item: Life Orb / Focus Sash
Ability: Insomnia
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Shadow Ball
- Icy Wind
- Thunderbolt
- Psychic

Doubles Special Sweeper Shuppet (Insomnia)

Shuppet is an outstanding Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Insomnia, Shuppet cannot fall asleep. gaining this ability while asleep cures it.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Shuppet learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Sneak
40
100%
30
Usually goes first.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
80%
20
For 4-7 turns, disables the target's last move.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Imprison
--
--
10
No foe can use any move known by the user.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Screech
--
85%
40
Lowers the target's Defense by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Thunder Wave
--
100%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Shuppet can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Shuppet

Create a build


Have an idea in mind for Shuppet that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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