Competitive Information for Shuppet [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Shuppet shuppet
Base Stats for Shuppet

Ghost

Abilities:
InsomniaInsomnia: This Pokemon cannot fall asleep. Gaining this Ability while asleep cures it.
,
FriskFrisk: On switch-in, this Pokemon identifies the held items of all opposing Pokemon.
,
Cursed BodyCursed Body: If this Pokemon is hit by an attack, there is a 30% chance that move gets disabled.


Evolutions / Family:
Shuppet
Banette

Weakness Chart for Ghost-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
2x
  
  
  
0x
  
  
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
0x
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ShuppetVisit Serebii's Pokedex for location, breeding, and other game details about ShuppetVisit Bulbapedia for more information about Shuppet

Movesets for Singles


What is a good competitive moveset for Shuppet? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Shuppet is an astounding Ghost-typed Pokemon. Shuppet is not a Pokemon anyone usually expects sees on the battlefield. Shuppet's only type-related weaknesses are Dark and Ghost.


Species: Shuppet
Item: Normalium Z / Life Orb
Ability: Cursed Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Knock Off / Foul Play
- Phantom Force / Shadow Sneak
- Protect

Physical Sweeper Shuppet (Cursed Body)

Shuppet is popular Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cursed Body, if Shuppet is hit by an attack there is a 30% chance that move gets disabled.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Protect is a status move (prevents moves from affecting your Shuppet this turn).




Species: Shuppet
Item: Ghostium Z / Life Orb
Ability: Cursed Body
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Shadow Ball / Hex
- Psychic
- Thunderbolt
- Dark Pulse

Special Sweeper Shuppet (Cursed Body)

Shuppet is a notable Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cursed Body, if Shuppet is hit by an attack there is a 30% chance that move gets disabled.

Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Dark Pulse is a special 80-base power Dark-type move (20% chance to flinch the target).




Species: Shuppet
Item: Focus Sash
Ability: Frisk
Nature: Brave (+Atk, -Spe)
EVs: 225 Hp / 236 Atk / 49 SpD
Moveset:
- Gunk Shot / Thief
- Trick Room
- Torment
- Disable

Shuppet Physical Tank (Lead Trick Room Pokemon)

Shuppet is an outstanding Physical Tank. It's meant to take a nice amount of physical hits while dealing some decent damage. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. With Frisk, on switch-in Shuppet identifies the held items of all opposing pokemon.

Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
Thief is a physical 60-base power Dark-type move (if your Shuppet has no item, it steals the target's).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Torment is a status move (target can't select the same move twice in a row).
Disable is a status move (for 4 turns, disables the target's last move used).



Movesets for Doubles


What is a good doubles moveset for Shuppet? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Shuppet
Item: Normalium Z / Life Orb
Ability: Cursed Body
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Knock Off / Foul Play
- Phantom Force / Shadow Sneak
- Protect

Doubles Physical Sweeper Shuppet (Cursed Body)

Shuppet is a stupendous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cursed Body, if Shuppet is hit by an attack there is a 30% chance that move gets disabled.

Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Phantom Force is a physical STAB-boosted 90-base power Ghost-type move (disappears turn 1. hits turn 2. breaks protection).
Shadow Sneak is a physical STAB-boosted priority-increased 40-base power Ghost-type move (usually goes first).
Protect is a status move (prevents moves from affecting your Shuppet this turn).




Species: Shuppet
Item: Fairium Z / Life Orb
Ability: Cursed Body
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Dazzling Gleam
- Shadow Ball / Hex
- Icy Wind
- Psychic

Doubles Special Sweeper Shuppet (Cursed Body)

Shuppet is an interesting Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Shuppet from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shuppet's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cursed Body, if Shuppet is hit by an attack there is a 30% chance that move gets disabled.

Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Shadow Ball is a special STAB-boosted 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Hex is a special STAB-boosted 65-base power Ghost-type move (power doubles if the target has a status ailment).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Shuppet learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Hex
65
100%
10
Power doubles if the target has a status ailment.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Night Shade
--
100%
15
Does damage equal to the user's level.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
80%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Phantom Force
90
100%
10
Disappears turn 1. Hits turn 2. Breaks protection.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Sneak
40
100%
30
Usually goes first.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Grudge
--
--
5
If the user faints, the attack used loses all its PP.
Imprison
--
--
10
No foe can use any move known by the user.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Mimic
--
--
10
The last move the target used replaces this one.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Screech
--
85%
40
Lowers the target's Defense by 2.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
85%
15
Burns the target.

Combo List


These are a list of several common move combinations Shuppet can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Shuppet

Create a build


Have an idea in mind for Shuppet that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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