Competitive Information for Sunflora [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Sunflora sunflora
Base Stats for Sunflora

Grass

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.


Evolutions / Family:
Sunkern
Sunflora

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SunfloraVisit Serebii's Pokedex for location, breeding, and other game details about SunfloraVisit Bulbapedia for more information about Sunflora

Movesets for Singles


What is a good competitive moveset for Sunflora? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Sunflora is a marvelous Grass-typed Pokemon. It's not-uncommon to see Sunflora show up as a Diamond/Pearl opponent. Sunflora is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Sunflora
Item: Life Orb / White Herb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Petal Dance
- Sludge Bomb
- Earth Power
- Hyper Beam

Special Sweeper Sunflora (Chlorophyll)

Sunflora is an outstanding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sunflora from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sunflora's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Sunflora's speed is doubled.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Sunflora's special attack by 2 stages).
Petal Dance is a special STAB-boosted 90-base power Grass-type move (lasts 2-3 turns. confuses your Sunflora afterwards).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Sunflora cannot move next turn).




Species: Sunflora
Item: Miracle Seed
Ability: Early Bird
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 4 SpA / 252 Spe
Moveset:
- Leaf Storm
- Earth Power
- Giga Drain
- Sludge Bomb

Sunflora Support (Special Attacker Flora)

Sunflora is a decent Support.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Sunflora's special attack by 2 stages).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Sunflora recovers 50% of the damage dealt).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Sunflora? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Sunflora
Item: Life Orb / White Herb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Petal Dance
- Sludge Bomb
- Earth Power
- Hyper Beam

Doubles Special Sweeper Sunflora (Chlorophyll)

Sunflora is a sensational Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sunflora from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sunflora's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Sunflora's speed is doubled.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Sunflora's special attack by 2 stages).
Petal Dance is a special STAB-boosted 90-base power Grass-type move (lasts 2-3 turns. confuses your Sunflora afterwards).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Sunflora cannot move next turn).



Movepool


Wondering what moves can Sunflora learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
140
90%
5
Lowers the user's Sp. Atk by 2.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Petal Dance
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Pound
40
100%
35
No additional effect.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 4-8 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack changes based on terrain. (Tri Attack)
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
85%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Sunflora can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Sunflora

Create a build


Have an idea in mind for Sunflora that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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