Competitive Information for Sunflora [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Sunflora sunflora
Base Stats for Sunflora

Grass

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
Early BirdEarly Bird: This Pokemon's sleep counter drops by 2 instead of 1.
,
Solar PowerSolar Power: If Sunny Day is active, this Pokemon's Sp. Atk is 1.5x; loses 1/8 max HP per turn.


Evolutions / Family:
Sunkern
Sunflora

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.5x
  
  
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SunfloraVisit Serebii's Pokedex for location, breeding, and other game details about SunfloraVisit Bulbapedia for more information about Sunflora

Movesets for Singles


What is a good competitive moveset for Sunflora? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Sunflora is a marvelous Grass-typed Pokemon. It's a pretty common sight to see Sunflora out in the 7th generation battlefield. Sunflora is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Sunflora
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Leaf Storm
- Sludge Bomb
- Earth Power
- Hyper Beam

Special Sweeper Sunflora (Chlorophyll)

Sunflora is a notable Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sunflora from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sunflora's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Sunflora's speed is doubled.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Sunflora afterwards).
Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Sunflora's special attack by 2 stages).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Sunflora cannot move next turn).




Species: Sunflora
Item: Miracle Seed
Ability: Early Bird
Nature: Mild (+SpA, -Def)
EVs: 252 Hp / 4 SpA / 252 Spe
Moveset:
- Leaf Storm
- Earth Power
- Giga Drain
- Sludge Bomb

Sunflora Support (Special Attacker Flora)

Sunflora is an awesome Support. With Early Bird, Sunflora's sleep counter drops by 2 instead of 1.

Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Sunflora's special attack by 2 stages).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Sunflora recovers 50% of the damage dealt).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).



Movesets for Doubles


What is a good doubles moveset for Sunflora? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Sunflora
Item: Grassium Z / Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Leaf Storm
- Sludge Bomb
- Earth Power
- Hyper Beam

Doubles Special Sweeper Sunflora (Chlorophyll)

Sunflora is a marvelous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Sunflora from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Sunflora's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Sunflora's speed is doubled.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Sunflora afterwards).
Leaf Storm is a special STAB-boosted 130-base power Grass-type move (lowers your Sunflora's special attack by 2 stages).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Earth Power is a special 90-base power Ground-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Sunflora cannot move next turn).



Movepool


Wondering what moves can Sunflora learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
130
90%
5
Lowers the user's Sp. Atk by 2.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Petal Dance
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 33% recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Petal Blizzard
90
100%
15
No additional effect. Hits adjacent Pokemon.
Pound
40
100%
35
No additional effect.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flower Shield
--
--
10
Raises Defense by 1 of all active Grass types.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Mimic
--
--
10
The last move the target used replaces this one.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Sunflora can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Sunflora

Create a build


Have an idea in mind for Sunflora that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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