Competitive Information for Wormadam (sandy) [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Wormadam-sandy wormadam-sandy
Base Stats for Wormadam-Sandy

Bug / Ground

Abilities:
AnticipationAnticipation: On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.


Evolutions / Family:
Wormadam

Weakness Chart for Bug/Ground-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0x
0.5x
2x
2x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
0.5x
  
  
  
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Wormadam-sandyVisit Serebii's Pokedex for location, breeding, and other game details about Wormadam-sandyVisit Bulbapedia for more information about Wormadam-sandy

Movesets for Singles


What is a good competitive moveset for Wormadam-sandy? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Wormadam is a spectacular Bug and Ground-typed Pokemon. It's pretty standard to find yourself dealing with Wormadam when battling in the 4th generation meta. Wormadam is weak to Fire, Flying, Ice, and Water-typed attacks.


Species: Wormadam-Sandy
Item: Life Orb
Ability: Anticipation
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Return
- Bug Bite
- Sucker Punch

Physical Sweeper Wormadam-Sandy

Wormadam is a stupendous Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Wormadam's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Anticipation, on switch-in Wormadam shudders if any foe has a supereffective or ohko move.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Wormadam steals and eats the target's berry).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).



Movesets for Doubles


What is a good doubles moveset for Wormadam-sandy? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Wormadam-Sandy
Item: Life Orb
Ability: Anticipation
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Return
- Bug Bite
- Sucker Punch

Doubles Physical Sweeper Wormadam-Sandy

Wormadam is a phenomenal Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Wormadam's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Anticipation, on switch-in Wormadam shudders if any foe has a supereffective or ohko move.

Earthquake is a physical STAB-boosted 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Bug Bite is a physical STAB-boosted 60-base power Bug-type move (Wormadam steals and eats the target's berry).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).



Movepool


Wondering what moves can Wormadam-sandy learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
80%
10
Hits 2-5 times in one turn.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
35
95%
35
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Wormadam-sandy can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Wormadam-sandy

Create a build


Have an idea in mind for Wormadam-sandy that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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