Competitive Information for Wormadam [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Wormadam wormadam
Base Stats for Wormadam

Bug / Grass

Abilities:
AnticipationAnticipation: On switch-in, this Pokemon shudders if any foe has a supereffective or OHKO move.

Weakness Chart for Bug/Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
0.5x
4x
4x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
2x
  
2x
  
2x
  
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Wormadam? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Wormadam is a fabulous Bug and Grass-typed Pokemon. It's a frequent sight to see Wormadam out in the 4th generation battlefield. Wormadam is weak to Bug, Fire, Flying, Ice, Poison, and Rock-typed attacks.


Species: Wormadam
Item: Occa Berry / Coba Berry
Ability: Anticipation
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Signal Beam
- Psychic / Psybeam
- Shadow Ball

Special Sweeper Wormadam

Wormadam is a notable Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. White Herb will reset Wormadam's negative stat changes once (specifically for when it uses Leaf Storm). Life Orb boosts the power of Wormadam's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Anticipation, on switch-in Wormadam shudders if any foe has a supereffective or ohko move.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Wormadam's special attack by 2 stages).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Wormadam? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Wormadam
Item: Occa Berry / Coba Berry
Ability: Anticipation
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Leaf Storm / Energy Ball
- Signal Beam
- Psychic / Psybeam
- Shadow Ball

Doubles Special Sweeper Wormadam

Wormadam is a fabulous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. White Herb will reset Wormadam's negative stat changes once (specifically for when it uses Leaf Storm). Life Orb boosts the power of Wormadam's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Anticipation, on switch-in Wormadam shudders if any foe has a supereffective or ohko move.

Leaf Storm is a special STAB-boosted 140-base power Grass-type move (lowers your Wormadam's special attack by 2 stages).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).


Movepool


Wondering what moves can Wormadam learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Leaf Storm
140
90%
5
Lowers the user's Sp. Atk by 2.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Tackle
35
95%
35
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
85%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Wormadam can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Wormadam

Create a build


Have an idea in mind for Wormadam that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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