Competitive Information for Feraligatr [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Feraligatr feraligatr
Base Stats for Feraligatr

Water


Evolutions / Family:
Totodile
Croconaw
Feraligatr

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FeraligatrVisit Serebii's Pokedex for location, breeding, and other game details about FeraligatrVisit Bulbapedia for more information about FeraligatrVisit Pikalytics for competitive usage stats on Feraligatr

Movesets for Singles


What is a good competitive moveset for Feraligatr? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Feraligatr is a remarkable Water-typed Pokemon. It's a usual sight to see Feraligatr out in the 2nd generation battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Feraligatr's only type-related weaknesses are Electric and Grass.


Species: Feraligatr
Item: Life Orb
Moveset:
- Return / Strength
- Earthquake / Dig
- Rock Slide / Ancient Power
- Rock Smash

Physical Sweeper Feraligatr (Retro)

Feraligatr is a fabulous Physical Sweeper. It tries to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Strength is a physical 80-base power Normal-type move that deals a large amount of damage.
Earthquake is a physical 100-base power Ground-type move (power doubles on dig).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the target).
Ancient Power is a physical 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Rock Smash is a physical 20-base power Fighting-type move (50% chance to lower the target's defense by 1 stage).




Species: Feraligatr
Item: Wave Incense
Ability: Torrent
Nature: Hardy
EVs: 252 Atk / 4 SpD / 248 Spe
Moveset:
- Toxic / Crunch
- Earthquake / Rock Slide
- Ice Beam
- Hydro Pump / Surf

Feraligatr Physical Sweeper (Leader)

Feraligatr is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power.

Toxic is a status move (badly poisons the target).
Crunch is a special 80-base power Dark-type move (20% chance to lower the target's special defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (power doubles on dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Hydro Pump is a special STAB-boosted 120-base power Water-type move that deals a gigantic amount of damage.
Surf is a special STAB-boosted 95-base power Water-type move that deals a substantial amount of damage.



Movepool


Wondering what moves can Feraligatr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bite
60
100%
25
30% chance to flinch the target.
Blizzard
120
70%
5
10% chance to freeze the target.
Crunch
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Surf
95
100%
15
No additional effect.
Water Gun
40
100%
25
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Power doubles on Dig.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Rage
20
100%
20
Next Rage increases in damage if hit during use.
Razor Wind
80
75%
10
Charges, then hits target turn 2. High crit ratio.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the target.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Slash
70
100%
20
High critical hit ratio.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Leer
--
100%
30
Lowers the target's Defense by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Feraligatr can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Feraligatr

Create a build


Have an idea in mind for Feraligatr that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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