Competitive Information for Feraligatr [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Feraligatr feraligatr
Base Stats for Feraligatr

Water

Abilities:
TorrentTorrent: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Water attacks.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Totodile
Croconaw
Feraligatr

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for FeraligatrVisit Serebii's Pokedex for location, breeding, and other game details about FeraligatrVisit Bulbapedia for more information about FeraligatrVisit Pikalytics for competitive usage stats on Feraligatr

Movesets for Singles


What is a good competitive moveset for Feraligatr? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Feraligatr in Pokemon Sun/Moon:

InfernapeGalvantulaEmpoleonPorygon-ZThundurusGardevoir-MegaJolteonSceptile-MegaLycanroc-DuskKlefkiRotom-HeatChesnaught


Feraligatr is pretty popular Water-typed Pokemon. It's a almost common sight to see Feraligatr out in the 7th generation battlefield. Feraligatr's only type-related weaknesses are Electric and Grass.


Species: Feraligatr
Item: Life Orb / Focus Sash
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Liquidation / Waterfall
- Ice Punch
- Dragon Dance

Physical Sweeper Feraligatr (Analytic)

Feraligatr is a notable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Feraligatr from being one-shotted and allowing it to atleast use a crucial move when brought out (usually Dragon Dance to boost Feraligatr for the following turns). Life Orb boosts the power of Feraligatr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Feraligatr's attacks with secondary effects have 1.3x power; nullifies the effects.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Dragon Dance is a status move (raises your Feraligatr's attack and speed by 1 stage).




Species: Feraligatr
Item: Waterium Z / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation / Aqua Tail
- Double-Edge
- Superpower
- Outrage

Physical Sweeper Feraligatr (Torrent)

Feraligatr is a notable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Feraligatr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Feraligatr's attacking stat is 1.5x with water attacks.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Superpower is a physical 120-base power Fighting-type move (lowers your Feraligatr's attack and defense by 1 stage).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Feraligatr afterwards).




Species: Feraligatr
Item: Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Aqua Jet
- Dragon Dance
- Crunch
- Ice Punch

Feraligatr Physical Sweeper (Lazorgator)

Feraligatr is pretty popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Feraligatr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Feraligatr's attacking stat is 1.5x with water attacks.

Aqua Jet is a physical STAB-boosted priority-increased 40-base power Water-type move (usually goes first).
Dragon Dance is a status move (raises your Feraligatr's attack and speed by 1 stage).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).




Species: Feraligatr
Item: Life Orb
Ability: Sheer Force
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- Dragon Dance
- Crunch
- Waterfall
- Ice Punch / Superpower

Feraligatr Physical Sweeper (Ferocious Force)

Feraligatr is a pretty decent Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Feraligatr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sheer Force, Feraligatr's attacks with secondary effects have 1.3x power; nullifies the effects.

Dragon Dance is a status move (raises your Feraligatr's attack and speed by 1 stage).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Feraligatr's attack and defense by 1 stage).




Species: Feraligatr
Item: Wave Incense
Ability: Torrent
Nature: Hardy
EVs: 252 Atk / 4 SpD / 248 Spe
Moveset:
- Toxic / Crunch
- Earthquake / Rock Slide
- Ice Beam / Ice Fang
- Hydro Pump / Surf

Feraligatr Physical Sweeper (Leader)

Feraligatr is a notable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. With Torrent, at 1/3 or less of its max hp Feraligatr's attacking stat is 1.5x with water attacks.

Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
Hydro Pump is a special STAB-boosted 110-base power Water-type move that deals a gigantic amount of damage.
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).



Movesets for Doubles


What is a good doubles moveset for Feraligatr? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Feraligatr in Pokemon Sun/Moon:

InfernapeGalvantulaEmpoleonPorygon-ZThundurusGardevoir-MegaJolteonSceptile-MegaLycanroc-DuskKlefkiRotom-HeatChesnaught


Species: Feraligatr
Item: Groundium Z / Life Orb
Ability: Torrent
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Rock Slide
- Liquidation / Aqua Tail
- Double-Edge

Doubles Physical Sweeper Feraligatr (Torrent)

Feraligatr is pretty popular Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Feraligatr's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Torrent, at 1/3 or less of its max hp Feraligatr's attacking stat is 1.5x with water attacks.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Feraligatr learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Dragon Pulse
85
100%
10
No additional effect.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hydro Cannon
150
90%
5
User cannot move next turn.
Hydro Pump
110
80%
5
No additional effect.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Water Pledge
80
100%
10
Use with Grass or Fire Pledge for added effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Chip Away
70
100%
20
Ignores the target's stat stage changes.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Waterfall
80
100%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Hail
--
--
10
For 5 turns, hail crashes down.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Feraligatr can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Feraligatr

Create a build


Have an idea in mind for Feraligatr that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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