Competitive Information for Klefki [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Klefki klefki
Base Stats for Klefki

Steel / Fairy

Abilities:
PranksterPrankster: This Pokemon's Status moves have priority raised by 1, but Dark types are immune.
,
MagicianMagician: If this Pokemon has no item, it steals the item off a Pokemon it hits with an attack.


Evolutions / Family:
Klefki

Weakness Chart for Steel/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
0.5x
0x
  
0.5x
  
2x
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.5x
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KlefkiVisit Serebii's Pokedex for location, breeding, and other game details about KlefkiVisit Bulbapedia for more information about KlefkiVisit Pikalytics for competitive usage stats on Klefki

Movesets for Singles


What is a good competitive moveset for Klefki? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Klefki in Pokemon Sun/Moon:

BlisseyGyarados-MegaHawluchaManaphyTogekissSalamenceBisharpQuagsireXatuGarchomp-MegaGalvantulaPorygon-Z


Klefki is an outstanding Steel and Fairy-typed Pokemon. Klefki are common Pokemon to see in the SM metagame. Klefki's only type-related weaknesses are Fire and Ground.


Species: Klefki
Item: Light Clay / Leftovers
Ability: Prankster
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Light Screen
- Reflect
- Thunder Wave
- Toxic

Physical Wall Klefki (Popular/Trending)

Klefki is an awesome Physical Wall. It's goal is to take a substantial amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Klefki last longer regaining it's health every turn. With Prankster, Klefki's status moves have priority raised by 1 but dark types are immune.

Light Screen is a status move (for 5 turns, special damage to allies is halved).
Reflect is a status move (for 5 turns, physical damage to allies is halved).
Thunder Wave is a status move (paralyzes the target).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).

Note: This moveset is considered Taunt bait! It is highly recommended you typically have atleast one move that does actual damage!




Species: Klefki
Item: Fairium Z / Life Orb
Ability: Magician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Return / Secret Power
- Foul Play / Thief
- Astonish

Physical Sweeper Klefki (Magician)

Klefki is an outstanding Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Klefki's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magician, if Klefki has no item it steals the item off a pokemon it hits with an attack.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Thief is a physical 60-base power Dark-type move (if your Klefki has no item, it steals the target's).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).




Species: Klefki
Item: Fairium Z / Life Orb
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Draining Kiss
- Flash Cannon
- Psychic / Psyshock
- Hyper Beam

Special Sweeper Klefki (Magician)

Klefki is a decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Klefki's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magician, if Klefki has no item it steals the item off a pokemon it hits with an attack.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Klefki recovers 75% of the damage dealt).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Hyper Beam is a special 150-base power Normal-type move (Klefki cannot move next turn).




Species: Klefki
Item: Leftovers
Ability: Prankster
Nature: Careful (+SpD, -SpA)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Foul Play
- Swagger
- Substitute
- Thunder Wave

Klefki Special Wall (Swaggering Foul)

Klefki is an astounding Special Wall. It is primarily designed to take a large amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Klefki last longer regaining it's it's life every turn. With Prankster, Klefki's status moves have priority raised by 1 but dark types are immune. Klefki is nasty! Use Thunderwave to Paralyze your opponent. With Clefki's amazing defenses it should still be alive with more than enough HP for a substitute afterwards. Follow this up by Swaggering your opponent into confusion (Paralyze + Confusion combo ftw) and to top it off use Foul Play to use your opponent's own swaggered attack boost against them even more!

Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Substitute is a status move (Klefki takes 1/4 its max hp to put in a substitute).
Thunder Wave is a status move (paralyzes the target).




Species: Klefki
Item: Focus Sash
Ability: Prankster
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Foul Play
- Swagger
- Spikes
- Thunder Wave

Klefki Physical Wall (Lead Klefki)

Klefki is a marvelous Physical Wall. This moveset is designed to take a mighty amount of physical hits while dealing some decent damage. Focus Sash helps protect Klefki from being one-shotted and allowing it to atleast use a crucial move when brought out. With Prankster, Klefki's status moves have priority raised by 1 but dark types are immune. Basic lead with the sash lets me get at least two layers of spikes up on the opponent or I can Thunder Wave/Swagger combo and take out their lead if I'm lucky.

Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Swagger is a status move (raises the target's attack by 2 stages and confuses it).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).
Thunder Wave is a status move (paralyzes the target).




Species: Klefki
Item: Assault Vest
Ability: Magician
Nature: Jolly (+Spe, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Facade
- Light Screen
- Thunder Wave

Klefki Physical Sweeper (Screenings Today)

Klefki is a stupendous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. With Magician, if Klefki has no item it steals the item off a pokemon it hits with an attack. Facade's damage doubles when the user has a status affliction.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Facade is a physical 70-base power Normal-type move (power doubles if Klefki is burn/poison/paralyzed).
Light Screen is a status move (for 5 turns, special damage to allies is halved).
Thunder Wave is a status move (paralyzes the target).




Species: Klefki
Item: Light Clay
Ability: Prankster
Nature: Impish (+Def, -SpA)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Foul Play
- Reflect
- Light Screen
- Thunder Wave

Klefki Physical Wall (Key Wall)**

Klefki is a stupendous Physical Wall. It is primarily designed to take a good amount of physical hits while dealing some decent damage. With Prankster, Klefki's status moves have priority raised by 1 but dark types are immune.

Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Reflect is a status move (for 5 turns, physical damage to allies is halved).
Light Screen is a status move (for 5 turns, special damage to allies is halved).
Thunder Wave is a status move (paralyzes the target).




Movesets for Doubles


What is a good doubles moveset for Klefki? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Klefki in Pokemon Sun/Moon:

BlisseyGyarados-MegaHawluchaManaphyTogekissSalamenceBisharpQuagsireXatuGarchomp-MegaGalvantulaPorygon-Z


Species: Klefki
Item: Fairium Z / Life Orb
Ability: Magician
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Play Rough
- Return / Secret Power
- Foul Play / Thief
- Astonish

Doubles Physical Sweeper Klefki (Magician)

Klefki is popular Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Life Orb boosts the power of Klefki's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magician, if Klefki has no item it steals the item off a pokemon it hits with an attack.

Play Rough is a physical STAB-boosted 90-base power Fairy-type move (10% chance to lower the target's attack by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Foul Play is a physical 95-base power Dark-type move (uses target's attack stat in damage calculation).
Thief is a physical 60-base power Dark-type move (if your Klefki has no item, it steals the target's).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).




Species: Klefki
Item: Fairium Z / Life Orb
Ability: Magician
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Draining Kiss
- Flash Cannon
- Psychic / Psyshock
- Hyper Beam

Doubles Special Sweeper Klefki (Magician)

Klefki is an astounding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Klefki's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Magician, if Klefki has no item it steals the item off a pokemon it hits with an attack.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Draining Kiss is a special STAB-boosted 50-base power Fairy-type move (Klefki recovers 75% of the damage dealt).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special 80-base power Psychic-type move (damages target based on defense, not special defense).
Hyper Beam is a special 150-base power Normal-type move (Klefki cannot move next turn).



Movepool


Wondering what moves can Klefki learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Draining Kiss
50
100%
10
User recovers 75% of the damage dealt.
Fairy Wind
40
100%
30
No additional effect.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mirror Shot
65
85%
10
30% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Astonish
30
100%
15
30% chance to flinch the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Last Resort
140
100%
5
Fails unless each known move has been used.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Crafty Shield
--
--
10
Protects allies from Status moves this turn.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Fairy Lock
--
--
10
Prevents all Pokemon from switching next turn.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Imprison
--
--
10
No foe can use any move known by the user.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Lock-On
--
--
5
User's next move will not miss the target.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Switcheroo
--
100%
10
User switches its held item with the target's.
Thunder Wave
--
90%
20
Paralyzes the target.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Klefki can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Klefki

Create a build


Have an idea in mind for Klefki that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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