Competitive Information for Porygon (z) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Porygon-z porygon-z
Base Stats for Porygon-Z

Normal

Abilities:
AdaptabilityAdaptability: This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
,
DownloadDownload: On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense.
,
AnalyticAnalytic: This Pokemon's attacks have 1.3x power if it is the last to move in a turn.


Evolutions / Family:
Porygon

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Porygon-zVisit Serebii's Pokedex for location, breeding, and other game details about Porygon-zVisit Bulbapedia for more information about Porygon-zVisit Pikalytics for competitive usage stats on Porygon-z

Movesets for Singles


What is a good competitive moveset for Porygon-z? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Common team mates for Porygon-z in Pokemon Sun/Moon:

Gyarados-MegaKartanaTapu%20KokoHawluchaVictiniCharizard-Mega-XSerperiorMamoswineCloysterKlefkiVolcanionLinoone


Porygon is a spectacular Normal-typed Pokemon. It's pretty standard to find yourself dealing with Porygon when battling in the 7th generation meta. Porygon's only type-related weakness is Fighting.


Species: Porygon-Z
Item: Normalium Z / Choice Scarf
Ability: Adaptability
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Ice Beam
- Thunderbolt
- Shadow Ball
- Conversion / Recover

Special Sweeper Porygon-Z (Popular/Trending)

Porygon is a pretty decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Scarf will increase Porygon's speed by 1.5x but will lock you into the first move you pick. With Adaptability, Porygon's same-type attack bonus (stab) is 2 instead of 1.5.

Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Conversion is a status move (changes Porygon's type to match its first move).
Recover is a status move (heals your Porygon by 50% of its max hp).




Species: Porygon-Z
Item: Normalium Z / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Tri Attack / Hyper Beam
- Ice Beam
- Thunderbolt
- Psychic

Special Sweeper Porygon-Z (Adaptability)

Porygon is a pretty decent Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Porygon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Porygon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Porygon's same-type attack bonus (stab) is 2 instead of 1.5.

Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Porygon cannot move next turn).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Porygon-z? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Common team mates for Porygon-z in Pokemon Sun/Moon:

Gyarados-MegaKartanaTapu%20KokoHawluchaVictiniCharizard-Mega-XSerperiorMamoswineCloysterKlefkiVolcanionLinoone


Species: Porygon-Z
Item: Normalium Z / Life Orb
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Tri Attack / Hyper Beam
- Discharge / Electroweb
- Icy Wind
- Psychic

Doubles Special Sweeper Porygon-Z (Adaptability)

Porygon is a sensational Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Porygon from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Porygon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Adaptability, Porygon's same-type attack bonus (stab) is 2 instead of 1.5.

Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
Hyper Beam is a special STAB-boosted 150-base power Normal-type move (Porygon cannot move next turn).
Discharge is a special 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Porygon-z learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Tri Attack
80
100%
10
20% chance to paralyze or burn or freeze target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Zap Cannon
120
50%
5
100% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Skull Bash
130
100%
10
Raises user's Defense by 1 on turn 1. Hits turn 2.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Conversion
--
--
30
Changes user's type to match its first move.
Conversion 2
--
--
30
Changes user's type to resist target's last move.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Lock-On
--
--
5
User's next move will not miss the target.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sharpen
--
--
30
Raises the user's Attack by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Porygon-z can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Porygon-z

Create a build


Have an idea in mind for Porygon-z that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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