Competitive Information for Mantine [Gold/Silver]

Competitive Pokemon Gold/Silver Movesets and Strategies for Mantine mantine
Base Stats for Mantine

Water / Flying


Evolutions / Family:
Mantine

Weakness Chart for Water/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
4x
0.5x
0.5x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
2x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MantineVisit Serebii's Pokedex for location, breeding, and other game details about MantineVisit Bulbapedia for more information about Mantine

Movesets for Singles


What is a good competitive moveset for Mantine? These builds have been optimized for Pokemon competing in Gold/Silver Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Gold/Silver generation metagame.


Mantine is an awesome Water and Flying-typed Pokemon. It's a pretty regular sight to see Mantine out in the 2nd generation battlefield. There were no known abilities back in the Gold/Silver Pokemon games. Mantine's only type-related weaknesses are Electric and Rock.


Species: Mantine
Item: Life Orb / Focus Sash
Moveset:
- Surf / Waterfall
- Ice Beam / Icy Wind
- Twister
- Protect

Special Sweeper Mantine (Retro)

Mantine is a sensational Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Mantine from being one-shotted and allowing it to atleast use a crucial move when brought out.

Surf is a special STAB-boosted 95-base power Water-type move that deals a considerable amount of damage.
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a great amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the target's speed by 1 stage).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the target).
Protect is a status move (prevents moves from affecting your Mantine this turn).



Movepool


Wondering what moves can Mantine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze the target.
Bubble
20
100%
30
10% chance to lower the target's Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the target's Speed by 1.
Surf
95
100%
15
No additional effect.
Twister
40
100%
20
20% chance to flinch the target.
Waterfall
80
100%
15
No additional effect.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gust
40
100%
35
Power doubles during Fly.
Headbutt
70
100%
15
30% chance to flinch the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Haze
--
--
30
Eliminates all stat changes.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Mantine can perform in Gold/Silver. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive GS Move and Ability Combos for Mantine

Create a build


Have an idea in mind for Mantine that you'd like to test? Customize the IVs, EVs and their Gold/Silver moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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