Competitive Information for Mantine [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Mantine mantine
Base Stats for Mantine

Water / Flying

Abilities:
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Water AbsorbWater Absorb: This Pokemon heals 1/4 of its max HP when hit by Water moves; Water immunity.


Evolutions / Family:
Mantine

Weakness Chart for Water/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
4x
0.5x
0.5x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
2x
0.5x
0.5x
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Mantine? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Mantine is a phenomenal Water and Flying-typed Pokemon. It's a frequent sight to see Mantine out in the 3rd generation battlefield. Mantine's only type-related weaknesses are Electric and Rock.


Species: Mantine
Item: Mystic Water
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Surf / Waterfall
- Ice Beam / Icy Wind
- Twister
- Protect

Special Sweeper Mantine (Swift Swim)

Mantine is popular Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. With Swift Swim, if rain dance is active Mantine's speed is doubled.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a hefty amount of damage.
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Protect is a status move (prevents moves from affecting your Mantine this turn).


Movesets for Doubles


What is a good doubles moveset for Mantine? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Mantine
Item: Mystic Water
Ability: Swift Swim
Nature: Modest (+SpA, -Atk)
EVs: 188 Hp / 68 Def / 252 SpA
Moveset:
- Surf / Waterfall
- Icy Wind / Ice Beam
- Twister
- Protect

Doubles Special Sweeper Mantine (Swift Swim)

Mantine is a decent Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Swift Swim, if rain dance is active Mantine's speed is doubled.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a decent amount of damage.
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).
Protect is a status move (prevents moves from affecting your Mantine this turn).


Movepool


Wondering what moves can Mantine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/2 their power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Mantine can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Mantine

Create a build


Have an idea in mind for Mantine that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Mantine's EVs for Ruby/Sapphire




Visit Smogon's Pokedex for more competitive movesets for MantineVisit Serebii's Pokedex for location, breeding, and other game details about MantineVisit Bulbapedia for more information about Mantine